An endless band of unstabila are marching towards the city. How long will you be able to hold them back?
Spellkeepers is a tower defense game where all the "towers" are mages recruited by you to fight against ominous magical blobs! However, this comes with it's own set of problems as both magic and humans are known to be unstable.
The game is playable in the browser or as a download on Itch!
Sadly we didn't get to implement most of the special effects for the upgrades, but at least they look fancier :D
⚠ There are some flashing lights, so watch out if you are sensitive to that!
All sounds and music are CC0 sounds found and/or sampled either on OpenGameArt.org, including sounds by Brandon Song, isaiah658, cicifyre and more or on Freesound.org :)
Changelog: - Fixed a bug where upgrades couldn't be purchased (1.1) - Fixed a bug where the rounds stopped after day 30. The last 5 rounds loop endlessly as intended now (1.2)
It says it cannot find the page :( Are you sure you published it already? (Also a little tip, add your game link to the post, otherwise it's more tedious to find it, because one has to go through the profile).
@tiar oops, the page should be working now, thanks for the heads up! The links are listed right here under "downloads and links" is that what you meant?
@yotamco what browser are you using? We noticed it doesn't run well on Chrome, but Firefox runs well for both of us :) Otherwise you can also try a downloaded version (windows or linux).
I don't think the grass fits with the rest of the art
I like the whole concept but I think there are lots of things you could add or improve, some of which are: - damage / experience floating numbers - healthbars - tooltips for the mages before you recruit them - tooltips for mage upgrades so you know what it does
nice work - i love the slow-burn narrative, element-based type advantages, and the weather effects are very nice! that said, i had a couple issues: 1. the pace felt very slow - time speed controls are a must for tower defence! 2. the game balance was far too kind to the player - i never found a single enemy getting past the first third of the map. upgraded units in particular are far too powerful.
overall, it's a fun little tower defence game with plenty of good mechanics and potential - with a few tweaks, it could be super engaging!
You put way too little faith in the new recruits. These apprentices are amazing! They literally let zero unstabilia through. I've attached a photo of our magic picnic in the freshly flowing grass.
I really liked the design of some of the mages, especially the white magic one was really cute. The game was a bit too easy, with only really needing one mage to clear all the waves, but I really likes the story delivered in each letter.
It is a little slow for me, but addictive at the same time. I'm confused with all the paths... because it appears that the bad pyramid guys only spawn from one spot? so I wasted mages in the other paths... Cute graphics tho!
@mspawa you’re right, we were planning to use the other paths too but ended up prioritizing other things and completely forgot to put indicators on the path used!
Nice voxel/low poly graphics! Having a weather system in a tower defense game is really cool, more games should explore that idea :). Being able to zoom out and in is also a nice touch. I wish the music was a bit longer, the loop point is always a bit sudden, but that is a minor thing :). Nice job!
Very cute game.Weather and magic elements became a thing in this game.I didn't pay too much attention about the letter stuff, but I knew there was a funny story in it.Good work!
Thanks for the report @mrarc! We're not sure why that it, but it might have something to do with it being Chrome (Chrome is giving us issues with this project too, but other browsers like Firefox work) or potentially with it being a Mac.
I really like tower defense games! Good job on this! I get the feeling that each mage color might have been unique in someway, but the only way I saw was that red could operate during storms (which only happened once or twice) Majority of the game, I only had 1 mage doing all of the killing, a backup one occasionally got a kill if the first one got swamped. That is until the first one got upgraded, than nothing got passed it! I think maybe some sort of damage mechanic for the mages, if the get touched/passed they take damage, otherwise I can easily see how 1 mage would become OP.
Cute graphics! I also like that the story slowly unfolds during the game. However, I found the gameplay itself quite boring, because the pace was too slow and the game is not at all challenging. But this can easily be fixed in a PostCompo version. 😄
I did enjoy the weather effects and the moving grass. I like the idea that some mages work better or worse in certain weather conditions. I was a bit surprised that all the blobs took the same path, and that the lower path was never used. Also, I could place multiple mages on the exact same spot. 🤔
It was fun the first five days, but it didn't get challenging enough. I only had 4 mages the first twenty days. Then, at around day 27, I just quit because it wasn't fun anymore. The story and instructions was okay. Just put up the challenge a bit more at around day five, then it will be an okay game. The graphics are good though.
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@yotamco what browser are you using? We noticed it doesn't run well on Chrome, but Firefox runs well for both of us :) Otherwise you can also try a downloaded version (windows or linux).
I like the whole concept but I think there are lots of things you could add or improve, some of which are:
- damage / experience floating numbers
- healthbars
- tooltips for the mages before you recruit them
- tooltips for mage upgrades so you know what it does
@strictpeak thanks! Names were a lot of fun to add ^^
1. the pace felt very slow - time speed controls are a must for tower defence!
2. the game balance was far too kind to the player - i never found a single enemy getting past the first third of the map. upgraded units in particular are far too powerful.
overall, it's a fun little tower defence game with plenty of good mechanics and potential - with a few tweaks, it could be super engaging!
The game seemed pretty easy and I wish there was a speed setting to make it faster.
Good job!
You put way too little faith in the new recruits. These apprentices are amazing! They literally let zero unstabilia through. I've attached a photo of our magic picnic in the freshly flowing grass.
Your's magically,
Commander Joonamo
Cute graphics tho!
@joonamo 😆
@mspawa you’re right, we were planning to use the other paths too but ended up prioritizing other things and completely forgot to put indicators on the path used!
However, I found the gameplay itself quite boring, because the pace was too slow and the game is not at all challenging. But this can easily be fixed in a PostCompo version. 😄
I did enjoy the weather effects and the moving grass. I like the idea that some mages work better or worse in certain weather conditions. I was a bit surprised that all the blobs took the same path, and that the lower path was never used. Also, I could place multiple mages on the exact same spot. 🤔
The story and instructions was okay.
Just put up the challenge a bit more at around day five, then it will be an okay game.
The graphics are good though.