Stable Inc.

by fedora
co-authored: @astrid
Overall★★★★★★★★★★3.77
Fun★★★★★★★★★★4.05
Innovation★★★★★★★★★★3.55
Theme★★★★★★★★★★3.86
Graphics★★★★★★★★★★3.67
Mood★★★★★★★★★★3.77

Stable Inc.

But not for long...


A fast-paced game about stealing the Stability® Core out of a Nuclear Power Plant.
As reality collapses around the area, you must escape through a portal before it's too late!

Features:
- Randomly generated rooms, pickups and enemy placement.
- Chaotic modifiers that will make the game harder as you progress.
- Estimated play time: As fast as you can (or ~12 minutes)

Credits:
- Angela Cobos (art, SFX, game design)
- Joaquín León (programming, UI, game design)

Music:
- aldermansweden (Stealth Escape, Creepy Night)
- bensound.com (Moose)
- Nielizas (Breeze)
- John Sib (Funky Trap Sax)
Genres: action

Comments18

Dae_udain4 Oct 2021, 23:48
This one was a lot of fun. The artwork and music really added to the experience. I almost wish it had more random unstable elements added into it. The addition of extra weapons was also a nice touch. Great job with this one!
Savolae
Savolae4 Oct 2021, 23:50
Very nice, the random effects sure made if feel unstable. Quite difficult also.
dprings74 Oct 2021, 23:52
This is awesome! I really like the different types of affix you can get applied to you. The Roguelike one in particular made me audibly go 'Ahhhh that's so cool!' Really fun - nice work :D
Pathelan
Pathelan4 Oct 2021, 23:56
Overall the game was fun! It felt smooth and clean with great sound design! I f I could add one thing to this game, I would add more weapon variety and player effects to make the game feel a bit more chaotic, still a great game as is
Dylen4 Oct 2021, 23:57
I really enjoyed the mood, nice entry!
kankje
kankje4 Oct 2021, 23:59
Fun concept with the glitches! The flamethrower was 🔥
Jared York
Jared York5 Oct 2021, 01:44
Loved the flamethrower! It's a fun game, though I would like to a larger variety of enemies. I could definitely see this be developed into a larger game.
Jake Marks
Jake Marks5 Oct 2021, 03:48
Very high Fun rating from me! This was a pleasure to play. Powerups kept things fresh, and de-buffs shook everything up when you were getting too comfortable. I wish there was more!

VOD Link: https://www.twitch.tv/videos/1167820248
Dannyk19945 Oct 2021, 22:33
Solid entry, fits the theme nicely. Love the controls and level design!
Martin183
Martin1837 Oct 2021, 21:47
Cool game! I liked the different weapons!
ancient-pixel
ancient-pixel7 Oct 2021, 21:53
whoop whoop screenshake! nice and straightforward :)
lucasvb
lucasvb7 Oct 2021, 22:27
SUPER fun game! It really kept me on edge with the fast pacing, the crazy enemies and their attack patterns and the ridiculous mixture of weapons and buffs.

Graphics and sound were all pretty nice too and blended very well. Great job!
macaroni.dev
macaroni.dev7 Oct 2021, 22:33
This game was super fun! I really enjoyed it.
aslan12 Oct 2021, 16:30
Great graphics and weapon mechanics! But when the room is cleaned, the back door opens into the void.
failuer
failuer12 Oct 2021, 17:35
Super well done, very impressive! Missing some visuals (namely, the bomb's radius, and clarifying when some stuff triggers (I thought butt shot was a bug for the longest time)). All in all, fun, smooth and very well executed.
Kr0luK12 Oct 2021, 19:06
Your game are realy unstable, and this is cool, crazt mobs, crazy weaphones, crazy mechanics, I'll even advise your game to my friend
JoeShanahan
JoeShanahan17 Oct 2021, 16:16
Really impressive amount of variety here, from the weapons and enemies through to the different modifiers (or I should I call them... instabilities? :smile: )

What I really liked about it (especially for a jam game) is that instead of losing health, you lose time when you get hit. It felt forgiving enough that I could afford to make mistakes, but not SO many that I don't need to put in any effort.

Oh and Funky Trap Sax is funky :saxophone:
JoeShanahan
JoeShanahan17 Oct 2021, 22:58
I edited and uploaded my playthrough to YouTube if you wanted to check it out :smile:

Other games by @fedora

Found a bug?
Tell us on Discord