A little experimentation with physics, maybe not really a game. No sounds, no graphical assets. This was done in a bit less than 12h, using the Ebiten library as well as a Chipmunk implementation in Go.
Keep your tower as high as possible, while doing your best to not make it stable.
Great job ... the only thing i could say is that i managed to get a few hundred million scores by just throwing the last piece to the sky... maybe account for that in the future... but overall great job... with some art work and a few effects and sounds this could be a really nice game to pass time
Nice twist on the typical formula! It felt a bit too finnicky, I wasn't able to get a feel for keeping the tower in a non-destructive sway, but maybe that just means I have to git gud, haha.
Yes, I agree that, in the end, this is more like a juggling game. I would have loved to find a way to distinguish between a falling tower and an unstable tower… but I did not in such a short amount of time.
I like the physics of the game, almost felt like i was in slow motion, i also felt that could be explored more design mechanics to give layers to the core idea. Still a good experimental game.
Liked the not-antialiased graphics and font, made it stylish.
The algorithm of detecting 'stability' is a bit too fuzzy, but then I found out that the game is easily cheezable by just bouncing one box around until I finally lost it at >300m :D
@necauqua indeed, the "stability" detection is very rudimentary (3 seconds with almost no change in altitude of the tower) and it would have been interesting to check that the tower is actually a tower and not a single bouncing block.
I got 2 million points by flicking and causing objects to fly up to the sky. Neat concept. I wish it was a bit clearer what we're doing and why. Why is it bad that the tower is stable? What does it matter if we build a smaller tower? Still it was fun to mess with physics. Thank you for the game.
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Thanks anyway for having tried it!
Very cool, I enjoyed it a lot)
Liked the not-antialiased graphics and font, made it stylish.
The algorithm of detecting 'stability' is a bit too fuzzy, but then I found out that the game is easily cheezable
by just bouncing one box around until I finally lost it at >300m :D
Thanks for all your nice comments.
Also, I guess some indicator of stability will be nice. So it will be 1 sec warning before game over.