Strontium Submergence

Strontium Submergence

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overall: 3.74
fun: 3.71
innovation: 3.19
theme: 3.05
graphics: 4.21
audio: 3.74
humor: 2.74
mood: 3.38

Backstory


You are a submarine commander, captaining a new top secret nuclear-powered submarine. This new power source provides almost unlimited energy, but it is a little *unstable*, and somewhat prone to exploding if shaken too much.

If the coolant reaches unstable levels, you'll almost certainly die. So don't get shot too often.

Controls:


W, A, S, D - Controls your submarine
Up Arrow - Fires Surface Missiles
Right Arrow - Fires Torpedoes
Down Arrow - Drops Barrel Bombs

Missing:


There are a few things only half implemented, which I will try to add in the coming days (in a post-jam version):

- Key Binding Screen
- Sound options screen (especially for volume)

Development


As with my own games, I used my own LD Engine for this entry. The game was written in Java using LWJGL/GLFW with OpenGL and OpenAL. Originally I was going for a compo entry, but I had a hard time creating the levels (waves) to play the rest of the game on, so I ultimately took the extra day to make the title screens and a long level to play on.

Before the theme was announced, I had already settled on making an arcade shmup. Once the theme was unstable I immediately thought about something nuclear being unstable, and recent news events brought me onto submarines. A little google fu revealed a great looking submarine game called 'In the Hunt' which I used for inspiration for the assets.

Changes


* Fixed a pretty big bug with the collision detection - previously all the projectiles were being rendered with a incorrect offset (-w/2,-h/2), so what you saw was not actually where things were in the simulation.
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