Tables & Tremors

Overall★★★★★★★★★★3.98
Fun★★★★★★★★★★4.07
Innovation★★★★★★★★★★4.05
Theme★★★★★★★★★★3.22
Graphics★★★★★★★★★★3.83
Audio★★★★★★★★★★3.46
Humor★★★★★★★★★★3.37
Mood★★★★★★★★★★3.40
Hi everyone, thank you for playing my game.

Here are my times if anyone would like to try and beat them:

When the theme got announced, I immediately thought about two things - earthquakes & tables. Or Tables & Tremors.

So I decided that I'd make a first-person platformer where you ground-pound tables and then dash into them and bounce off of them for extra height. I usually only really make arcade style games for game jams, so I wanted to challenge myself to make a level based game for once. I only managed to make 14 incredibly short levels, but I think that they turned out pretty good considering how much I suck at level design. I also added times to every level, so you can try and speedrun them if you'd like.

Anyway, I worked really hard on this game. Especially considering this is my first time doing the compo instead of the jam, so I felt quite pressured for time. But, I hope you like it, let me know what you think in the comments :)

Tools Used:

-Audacity and my mouth for the sounds

-Bosca Ceoil for the music

-Blender and Aseprite for the art

-Unity as the engine

Updates & Bug-Fixes:

-Fixed UI scaling on Web GL

-Adjusted mouse sensitivity on Web GL

screenshot
Genres: platformer
Tools: Unity

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