Ludum Dare #49compo
Tables & Tremors
Hi everyone, thank you for playing my game.
Here are my times if anyone would like to try and beat them:
When the theme got announced, I immediately thought about two things - earthquakes & tables. Or Tables & Tremors.
So I decided that I'd make a first-person platformer where you ground-pound tables and then dash into them and bounce off of them for extra height. I usually only really make arcade style games for game jams, so I wanted to challenge myself to make a level based game for once. I only managed to make 14 incredibly short levels, but I think that they turned out pretty good considering how much I suck at level design. I also added times to every level, so you can try and speedrun them if you'd like.
Anyway, I worked really hard on this game. Especially considering this is my first time doing the compo instead of the jam, so I felt quite pressured for time. But, I hope you like it, let me know what you think in the comments :)
Tools Used:
-Audacity and my mouth for the sounds
-Bosca Ceoil for the music
-Blender and Aseprite for the art
-Unity as the engine
Updates & Bug-Fixes:
-Fixed UI scaling on Web GL
-Adjusted mouse sensitivity on Web GL

Here are my times if anyone would like to try and beat them:
When the theme got announced, I immediately thought about two things - earthquakes & tables. Or Tables & Tremors.
So I decided that I'd make a first-person platformer where you ground-pound tables and then dash into them and bounce off of them for extra height. I usually only really make arcade style games for game jams, so I wanted to challenge myself to make a level based game for once. I only managed to make 14 incredibly short levels, but I think that they turned out pretty good considering how much I suck at level design. I also added times to every level, so you can try and speedrun them if you'd like.
Anyway, I worked really hard on this game. Especially considering this is my first time doing the compo instead of the jam, so I felt quite pressured for time. But, I hope you like it, let me know what you think in the comments :)
Tools Used:
-Audacity and my mouth for the sounds
-Bosca Ceoil for the music
-Blender and Aseprite for the art
-Unity as the engine
Updates & Bug-Fixes:
-Fixed UI scaling on Web GL
-Adjusted mouse sensitivity on Web GL

Genres: platformer
Tools: Unity


