The weather is very unstable. So unstable that the flap of a butterfly's wing can cause a hurricane. A fact that is very, very interesting to your evil genius...
Use your trained low pressure( blue) and high pressure (red) butterflies to bring the world's nations to their knees. Control the butterflies (WASD + E to switch/ arrow keys + SPACE to switch) to guide the winds to protect your allies (green zones) and obliterate your misguided enemies (red zones)!
- There are two types of zones: red and green. Green are your ally, Red is the enemy. Their health is indicated by a number. - Zones get damaged by getting hit by wind, higher wind speeds results in higher damage. - You control the wind by moving the butterflies.(WASD + E to switch/ arrow keys + SPACE to switch) Blue ones attract the wind, and the red ones repel it. - You win the wave by eliminating the enemy zones, and having survivors on your side. the more survivors the more points you get.
You labelled your game as Sourcecode, but it looks like it is your Windows Download. Might be why it has not been rated yet?
I tried your game out but I am not sure what I am supposed to be doing? I was able to move the little Godot icon around, and the lines whirl around and follow it. This is a cool effect!
Well... I believe I understand the initial idea of the game, but the manual (or the code) is not so clear to play it. I failed to get how to actually control these things... Sorry :)
Okay, Update :) There are two tipes of zomes, red and green. Green is friendly, Red is the enemy. You win the wave by eliminationg the enemy site, and have survivors ar your side. You do it by moving the butterflies. Blue one, attrackt the wind, and the red ones do the opposite. So just move red ones to your friendly zones, and move blue one to the enemy. Thats how you play this game :)
The game is a neat concept, I like how you use butterflies to influence the wind, certain ones to aggravate the wind, others to dispel. The butterflies, when selected, I think need a more showy color so we can tell at a quick glance which one is selected (or a bright pulse animation). Otherwise, it was a fun little "Beat your own high score" style game! Great job!
What an innovative idea, and well implemented! With some polishing this could be a super fun and rewarding game. Maybe add some sounds, make the regions less square and have them represent these percentages in a form other than text, cycling throug butterflies is a bit annoying, have that be hotkeys, and BAM this game is a HIT. loved it
Hey @orangutanrider did you read the "How to play"? If so I should make it more clear in there. So the blue butterfly attracts the wind and the red ones repel it. So if you leave the blue butterfly in the middle for example you will see a lot of wind go there. If on the other hand you place a red one somewhere, for example in an allied zone, you see the wind going away. Does that make it more clear? :)
Really interesting concept! A little laggy in my browser, but nonetheless certainly a unique idea!
Well programmed physics, I'm not sure how you managed to program high and low-pressure butterflies, but I'm impressed :)
Gameplay took me a few minutes to understand as there's no tutorial - but that's understandable given the time constraints.
Graphics are relatively simplistic too, would've been nice to see countries represented as actual country shapes rather than squares - but I can't be too picky!
I really like this concept although I would agree that it may be a little more chaotic than unstable. Took me a second to figure out even after reading the how to play but the pro tip really helped! I love being able to see all the wind flying about so you can physically see the effects of your butterfly placement which is very cool.
Personally, I found it a little annoying having to scroll through my various butterflies to select the one I wanted then found moving them around to be sooo slow especially with how quickly territories can be destroyed. For me, I think I would have preferred mouse control where you can click and drag. Maybe still have them move at a set, slightly slower speed (bit OP if you can just insta move them with your mouse haha) but that would have made it a little more user friendly in my opinion.
Overall, really cool concept that I imagine has some very interesting code behind it (I'm not a programmer so probably can't really appreciate it) and nice visual feedback. Congrats on a great game!
Hey @Teto thanks for the feedback1 I appreciate the concrete tips :) Did you maybe forget to rate? I am getting around to playing all the commenters games btw so expect some feedback from me too soon :)
I'm so happy that someone built something about the butterfly effect. This was one of the top ideas in my brainstorming list. I would increase the control that the player has; at the moment, it's a bit hard to predict the effect of flapping each butterfly at some location — but maybe this was the intention.
I'm not sure how to rate this game. This is a nice take on the unstable theme, but maybe you have to refine the gameplay aspect. It is really complicated and I died really fast. But very interesting idea!
Hey @erikengineengineer , thanks for the feedback. I think my mistake is mainly not having a good tutorial where you can try it out for some time. Also because of the randomness, you can be very unlucky and die quickly. Because the game itself looks harder to play than it is when you get the time to get the hang of it. I added a playthrough to my description, maybe that helps :)
I got to wave 10 with 42 points. It took me a minute to understand what was going on, but it's a really neat idea and my mind's kinda blown with the mechanics. Nice work
I tried your game out but I am not sure what I am supposed to be doing? I was able to move the little Godot icon around, and the lines whirl around and follow it. This is a cool effect!
Cheers! -LB