This is our second entry togehter, last time was about a wise bird - this one is about a drunk sailor. Opposites on a spectrum? Sort of. The game is made completely from scratch (in Python) and the same thing goes for all the aesthetic bits(music, graphics).
Tutorial
1) Download the .zip file and extract it.
2) Run the .exe file.
3) Press space to play.
4) Steer the ship by pointing and clicking with your mouse.
I like the idea. The art you chose is really nice and the mouse controls are great and responsive. It took me a few seconds to understand what I had to do. I think it would be more fun if there were more unpredictability durink the "drunk" events. The way it is now, the safe strat that consists in pushing against the force applied to the boat is a bit boring and too efficient.
The art style is nice. It was at first hard to find the bottles because the minimap ship icon doesn't have it's origo on the spot I intuitively expected, but after I realized that it got easier. Maybe even a bit too easy!
I enjoyed playing your game. Good Job! It took me a while to figure out that I shouldn't run into the islands... it probably tells you that in the instructions but who reads instructions when your intoxicated *hic*
@cinderblock Thanks for the nice feedback! The bottles have no rarity and should spawn in the waters by every island that gets an X on the map, did you go all the way around them?
I like the art but I see you guys have opted out of the Graphics category, can I assume the art was not made for this Jam? Otherwise a fairly simple but resonant game, nicely done!
@chartle Thank you so much! Sadly, making it impossible to vote in that category was just a simple mistake due to the stress of publishing... everything was made purely for this jam!
That's a shame about the graphics category thing - your graphics are really good! I liked that the overall aesthetic was really cohesive (even down to the score UI). The gameplay loop made sense but it felt a bit too easy. The only difficult thing was trying to predict the ship's hitbox because it seemed quite big. Nice work though!
The art style is beautiful, and the music is really nice too. It took me a minute to figure out what to do. After that, I think the game is a bit too easy. It is not obvious what is happening to the ship movement. So indicating forces applied to the ship with, for example, a wind graphic would make it better. I would also love to see those sea monsters to chase the player and some implementation for messages in bottles. Maybe you need to collect them first to see an X on the map. Anyway, good job!
Gameplay is pretty unique and things like minimap and drinking indicators look and feel really nice. Some bugs here and there. Love the art style the most, I feel it is really strong here.
Comments18
I like the idea. The art you chose is really nice and the mouse controls are great and responsive.
It took me a few seconds to understand what I had to do.
I think it would be more fun if there were more unpredictability durink the "drunk" events. The way it is now, the safe strat that consists in pushing against the force applied to the boat is a bit boring and too efficient.
Thanks for the game 💕