
The Land Of The Hungry God
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You can try viewing the original page on Web Archive (may not load correctly).
Made for Ludum Dare 49 Game Jam - Unstable - HTML GAME
Your task is to rebuild civilization after your hungry god destroyed it. You have to manage your resources well, or your civilization will become unstable and collapse. Certain buildings can only be built on certain tiles. Monsters of the land will attack your city periodically over the years, you have to build up power to protect yourself. After 200 years the hungry god will awaken again and attempt to devour all you've built. Can you stop it?
The game doesn't have any kind of tutorial or a lot of ui so I'll do some explaining here.
- This image represents population. The number ticks up based on how many buildings you have. If you run out of food
it goes down as people die. You need it to be a certain level to upgrade your capital building.
- This image is for military power. Once you upgrade your capital building you'll be able to increase it. A high military power is necessary to beat the game.
- This image is for your stability. Stability goes down when you have resource deficits or you're attacked by monsters. If it reaches zero the game ends.
- This is an example of one of the buildings. Some of the buildings, like this one, have requirements for the tiles
they can be built on. This building for example can only be built on forest tiles.
- This is a wizard tower and it consumes magic crystals once built in exchange for a buff in military power. Be very, VERY careful with these, as there's nothing that destabilizes a civilization like angry wizards.
Other tips:
You can press the "Space" bar to change how quickly time passes
A large part of buildings resource generation is what tiles are nearby them. Packing buildings close together isn't ideal.
You can build over a building to delete it. If you build too many wizard towers for example you could pave roads over them to save yourself.
You can move the map around with wasd.
To everyone who's played the game so far, thank you so much. Your suggestions were really helpful. I'll also be including here a quick explanation on what the different buildings are and what they do. I probably should have done this earlier.
Each of these values are produced once every three months or so.
capital building - produces a little food and a little construction.
log cabins will produce some thing like .3 food per tile without a building near it.
will produce 1 construction base, and .5 more for each forest near it.
needs to be built on a forest.
will produce 2 construction.
needs to be build on a moutain.
will produce .5 magic
needs to be built on crystals.
will produce 2.5 magic
needs to be built on ruins.
produces 2 food and costs 1 wealth every five months
adds 10 martial power
cost 1 wealth per five months
adds 100 martial power
costs 10 wealth per five months
adds 100 martial power
costs 10 magic every five months
Summon heroes from another world. Will max out your martial power and doesn't
cost anything once built.
That's pretty much it for now. I hope everyone enjoyed this Game Jam as much as I did. This has actually been my first game jam, as well as my first time ever showing people online anything I've made. I know it's not much, but I made this game by myself so I hope you can forgive it's many sharp edges. I'm so tired now, I just don't have the energy to add anything else. I'm sorry, and thank you for reading.
Your task is to rebuild civilization after your hungry god destroyed it. You have to manage your resources well, or your civilization will become unstable and collapse. Certain buildings can only be built on certain tiles. Monsters of the land will attack your city periodically over the years, you have to build up power to protect yourself. After 200 years the hungry god will awaken again and attempt to devour all you've built. Can you stop it?
The game doesn't have any kind of tutorial or a lot of ui so I'll do some explaining here.
- This image represents population. The number ticks up based on how many buildings you have. If you run out of food
it goes down as people die. You need it to be a certain level to upgrade your capital building.
- This image is for military power. Once you upgrade your capital building you'll be able to increase it. A high military power is necessary to beat the game.
- This image is for your stability. Stability goes down when you have resource deficits or you're attacked by monsters. If it reaches zero the game ends.
- This is an example of one of the buildings. Some of the buildings, like this one, have requirements for the tiles
they can be built on. This building for example can only be built on forest tiles.
- This is a wizard tower and it consumes magic crystals once built in exchange for a buff in military power. Be very, VERY careful with these, as there's nothing that destabilizes a civilization like angry wizards.
Other tips:
You can press the "Space" bar to change how quickly time passes
A large part of buildings resource generation is what tiles are nearby them. Packing buildings close together isn't ideal.
You can build over a building to delete it. If you build too many wizard towers for example you could pave roads over them to save yourself.
You can move the map around with wasd.
To everyone who's played the game so far, thank you so much. Your suggestions were really helpful. I'll also be including here a quick explanation on what the different buildings are and what they do. I probably should have done this earlier.
Each of these values are produced once every three months or so.
capital building - produces a little food and a little construction.
log cabins will produce some thing like .3 food per tile without a building near it.
will produce 1 construction base, and .5 more for each forest near it.
needs to be built on a forest.
will produce 2 construction.
needs to be build on a moutain.
will produce .5 magic
needs to be built on crystals.
will produce 2.5 magic
needs to be built on ruins.
produces 2 food and costs 1 wealth every five months
adds 10 martial power
cost 1 wealth per five months
adds 100 martial power
costs 10 wealth per five months
adds 100 martial power
costs 10 magic every five months
Summon heroes from another world. Will max out your martial power and doesn't
cost anything once built.
That's pretty much it for now. I hope everyone enjoyed this Game Jam as much as I did. This has actually been my first game jam, as well as my first time ever showing people online anything I've made. I know it's not much, but I made this game by myself so I hope you can forgive it's many sharp edges. I'm so tired now, I just don't have the energy to add anything else. I'm sorry, and thank you for reading.