The OffScreen
[ENG]
Survive as long possible for the highest score in an platform game inspired by 1930s cartoons and Game & Watch.
Be careful to avoid as possible the edges of the screen and enemies, otherwise the game may become unstable… and maybe you too …
Developped by:
BARBARIN Guillaume : https://twitter.com/guillaume_bbn
MANZONI Jean : https://twitter.com/Jean_Mzoni
Music credit : Silly Symphonies - Music Land SFX
Credit: Rayman - 1995 Ubisoft
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[FR]
Survivez le plus longtemps possible pour faire le meilleur score dans un jeu de plate-forme à la direction artistique inspirée des cartoons des années 30 et des Game & Watch.
Attention à éviter le plus possible les bords de l’écran et les ennemis ou le jeu risque de devenir instable… et peut-être que vous aussi …
Développé par :
BARBARIN Guillaume : https://twitter.com/guillaume_bbn
MANZONI Jean : https://twitter.com/Jean_Mzoni
Crédits de la musique : Silly Symphonies - Music Land
Crédits des SFX : Rayman - 1995 Ubisoft
Survive as long possible for the highest score in an platform game inspired by 1930s cartoons and Game & Watch.
Be careful to avoid as possible the edges of the screen and enemies, otherwise the game may become unstable… and maybe you too …
Developped by:
BARBARIN Guillaume : https://twitter.com/guillaume_bbn
MANZONI Jean : https://twitter.com/Jean_Mzoni
Music credit : Silly Symphonies - Music Land SFX
Credit: Rayman - 1995 Ubisoft
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[FR]
Survivez le plus longtemps possible pour faire le meilleur score dans un jeu de plate-forme à la direction artistique inspirée des cartoons des années 30 et des Game & Watch.
Attention à éviter le plus possible les bords de l’écran et les ennemis ou le jeu risque de devenir instable… et peut-être que vous aussi …
Développé par :
BARBARIN Guillaume : https://twitter.com/guillaume_bbn
MANZONI Jean : https://twitter.com/Jean_Mzoni
Crédits de la musique : Silly Symphonies - Music Land
Crédits des SFX : Rayman - 1995 Ubisoft
Genres: platformer
Tools: Unity

Comments22
The game fit the theme well and was fun! I also love the original rayman and recognized the sound effects right away; a great choice and a nice hit of nostalgia. Well done on a great entry! :)
I like the mechanic of having to hit the TV from outside of the "game". That's pretty clever and funny.
Thank you so much for your comments that is really kind :smiley:
As for constructive feedback, one thing I found rather annoying was how loud and jarring enemy sounds were compared to the background music - I had to turn it way down, which is a shame since the music is so nice!
It kinda had me spooked!
The audio was really well done too :)
Great effort and good job!
Thank you so much for making this game!
The platforming needs a bit work though, keep getting caught on platforms. The pause between enemies also feels a bit too long. Also needs a bit of ramping up of the challenge as it seems to repeat the cycle again.
The game can be frustrating at times, as the player can get in situations that *look* impossible to survive, but we know is difficult to balance a game in a jam, and the "TV smashing" mechanic can save you if you are quick enough. However, I'm worried that some players won't notice the possibility to smash the TV, I didn't notice in my first run.
To sum up, loved the game. I'm excited to see what you do in future jams :smile:
I think that the SFX are a bit too loud? But this is minor anyway.