Cool game, I like the mysterious music and the concept, also love the somewhat cute death screen. Though I initially got confused with what to do and the game is really hard.
Hm, I don't understand why the knifes are thirsty. And I don't see so much "unstable" stuff. As the others mentioned, the game is quite hard. The background art is nice.
Over all, the game could need some more balancing and polish.
@staquet-sylvain the second life bar is the Annexaty Bar,it is the unstable part of the game, like whenever player try to run on the ropes the annexaty level will increase. its like in real life, when a person trys to run on a rope, the person will be unstable and his annexaty increases as a result the person will fall or die(in this game)...
@crotonyl-alcohol the knifes are the things which will make the player unstable or difficult to move on the ropes and we will continue to work on the game and will make the levels easier and fun to play
I played it for a little bit, but kept dying from the cactus'. I just couldn't get the jumping right between them. Overall it felt very smooth to play. Great stuff!
This looks like one of your first game for Ludum Dare. It's pretty polished for a platformer and it looks pretty stunning. I do have to say the music choice is a little strange (sounds like a horror game!) and the levels are a little difficult. I also wasn't really concerned too much with the anxiety meter since you can blitz them, but overall, good job!
I didn't feel like I had much agency in avoiding the knives except to just keep running, which is not always possible, as there were obstacles and jump pads that slowed down progress.
This game does look and sound great, and the character feels pretty good. Great attempt at a jam game. Keep it up.
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Nonetheless, great work!
Over all, the game could need some more balancing and polish.
and we will continue to work on the game and will make the levels easier and fun to play
Great work, Guys !
This game does look and sound great, and the character feels pretty good. Great attempt at a jam game. Keep it up.