Yay! I beat the game. Great job. I got super determined at the end. It helped when I realized I could start sprinting after I jumped. Would love to see more levels, sfx, and a bit softer difficulty curve :D
The games visuals is overall pretty good, and I like the music. My ninja abilities is not high enough for this kind of game, but I did still had fun trying it.
Nice, a 1st person platformer! Those are weirdly rare. Real fun! I like how unbalancing the platforms makes it easier to reach certain spots but also harder to stay on it. I found the music a bit irritating since it was a very short loop and didn't really seem to fit the game, but it's a fun bassline. One thing that I thought was weird is that you can stick to walls if you walk towards them while falling, even though it helped me in the last level I don't know if it was intentional. :d
Cool game, I was about to lose it until I realized you could sprint haha makes a huge difference. Had fun after I figured that out and the game fits the theme well.
Fun game! This is a pretty nice 3D platformer, I think, primarily because it's pretty straightforward. The physics are easy enough to get used to and there's no complicated camera in the way of the platforming because it's first person.
I really like the unstable platforms because they serve as fine hazards but also as very useful platforming tools. Tilting the platform down and then sprinting off the high end of it is super effective, which also makes it a lot of fun. In particular, it feels rewarding to make a jump like this because I have to do it in multiple steps, so even if those steps are objectively not that hard for me to perform, it still feels like I'm doing something cool.
I don't know if it's really necessary for the game to have a sprint key--it might make sense to just have a single speed that is equal to the current sprinting speed--but it isn't a problem. It is also true that requiring me to hold the shift key does make me feel like I'm doing something more sophisticated, even if it really is pretty simple.
I like the idea and the puzzle-y gameplay - wasn't expecting that going in! I thought that maybe the player moved a bit too slowly, but overall, nice work :)
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It helped when I realized I could start sprinting after I jumped.
Would love to see more levels, sfx, and a bit softer difficulty curve :D
I really like the unstable platforms because they serve as fine hazards but also as very useful platforming tools. Tilting the platform down and then sprinting off the high end of it is super effective, which also makes it a lot of fun. In particular, it feels rewarding to make a jump like this because I have to do it in multiple steps, so even if those steps are objectively not that hard for me to perform, it still feels like I'm doing something cool.
I don't know if it's really necessary for the game to have a sprint key--it might make sense to just have a single speed that is equal to the current sprinting speed--but it isn't a problem. It is also true that requiring me to hold the shift key does make me feel like I'm doing something more sophisticated, even if it really is pretty simple.
Very Nicely Done!