
TirBombardier
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Craft bombs to blast your way to the goal! Caution, bombs may explode when dropped, jostled, poked, looked at, or spoken to harshly.
The goal of the game is to blow up all of the breakable objects, those being the ones with the checkerboard pattern on them.
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Made with Unity
> Bombs - Low Poly Weapons
> Skybox - Free HDR Sky
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- Destructible objects no longer move their composite versions.
- Destructible crate now correctly deactivates it collider when destroyed.
- Light maps have been regenerated.
- Controller input now is correctly scaled.
- Controls HUD now correctly recognizes when the player has switched devices.
- Restart button now loads the correct level.
- Crafting station no longer incorrectly clears selected reagents when no bomb is craftable.
- Explosion FX are now correctly placed in world space, not relative to the bomb.
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The goal of the game is to blow up all of the breakable objects, those being the ones with the checkerboard pattern on them.
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Credits
Made with Unity
Visuals
> Enviroment - POLYGON Prototype - Low Poly 3D Art by Synty> Bombs - Low Poly Weapons
> Skybox - Free HDR Sky
Tools
> Fullscreen Editor---
Patch 0.1.2
Fixed
- Destructible objects no longer move their composite versions.
- Destructible crate now correctly deactivates it collider when destroyed.
- Light maps have been regenerated.
- Controller input now is correctly scaled.
- Controls HUD now correctly recognizes when the player has switched devices.
- Restart button now loads the correct level.
- Crafting station no longer incorrectly clears selected reagents when no bomb is craftable.
- Explosion FX are now correctly placed in world space, not relative to the bomb.
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