Toy Pops
Experience a simulation with changing populations and atmospheric conditions. Can you bring stability to this environment?
Mechanics!
- Add plants, herbivores, and carnivores to the world using Control Panel.
Units need to breathe:
- Animals convert Oxygen for Carbon Dioxide.
- Plants convert Carbon Dioxide for Oxygen.
Animals need to eat. Carnivores eat Herbivores. Herbivores eat plants.
Mechanics!
- Add plants, herbivores, and carnivores to the world using Control Panel.
Units need to breathe:
- Animals convert Oxygen for Carbon Dioxide.
- Plants convert Carbon Dioxide for Oxygen.
Animals need to eat. Carnivores eat Herbivores. Herbivores eat plants.
Comments3
Something to think about:
-The models could be bigger or more visible (even if it would out of scale). Now they are more or less dots on the screen.
-The ecosystem stats are changing extremely fast and I hardly see a way to alter it significantly when adding an element adds or subtracts just one number. Maybe you could place a whole forest instead of a single tree and a pack of wolves instead of one? This also leads to the placement mechanic. Maybe the player could select an object to place and then spawn it with each click until another object is selected instead of selecting it each time and placing only once or many by holding the key.
-The stats seems to be inverted as planting trees adds to the CO2 levels instead of O2. They also could be a lot bigger as they are the most important thing a player has to see.
-Zoom could be smoother and not directed at some specific intervals.
-A lot of the game is invisible due to the camera cutting into the terrain.