It took a bit to get used to the controls but once idea it became very addicting! I especially like the concept of a robot on a unicycle, like lets use the most difficult form of transport for this poor mechanical man. The art style was very consistent which I felt was nice for establishing the mood.
I like the idea and the little cycling animation is pretty cool. The parallax background also helps emphasize the sense of motion, too.
I think basing the score on distance traveled (with a bonus for coins collected) would have made the game a lot more fun. The level layout seems to be extremely random and, combined with the difficulty in controlling the character, it makes the scoring feel unfair and based more on what level gets generated than on how well you play. (for example, on time I was presented with a row of coins to collect, but on another attempt I there was nothing but ramps and spikes without a single coin in sight.)
L
LDJam user 09 Oct 2021, 22:36
I dont know, I dont much see what colerate with theme, sorry. Inovative and good gameplay for me. Not good graphics, maybe next time. Average fun game, but maybe next time you will polish the gameplay and it will be better. Overall I like you game, good job.
Fun and funny game. The tilt control is a bit awkward, I think it would be better controlled by the keyboard or maybe a dead zone in the center would help. The spikes sometimes appear too close together. The game looks good, I especially liked the multilayered background.
This is hard :) The art style looks good, especially background and the character control by the player, and the game is fun to play. I appreciate the randomly generated layout of the obstacles. Well done!
Comments16
Some simple SFX could help the immersion quite a lot!
I think basing the score on distance traveled (with a bonus for coins collected) would have made the game a lot more fun. The level layout seems to be extremely random and, combined with the difficulty in controlling the character, it makes the scoring feel unfair and based more on what level gets generated than on how well you play. (for example, on time I was presented with a row of coins to collect, but on another attempt I there was nothing but ramps and spikes without a single coin in sight.)
but its definitely a great idea and could be a really good game when polished