Nice prototype. This mechanics can be used in several ways, for example, in "Fall guys" successor. I had one buggy "client" and I think some "elevator" music for ambient would be great. Good work, keep it up!
I really like the put in the name, clever! The graphics can be improved and some music added but I really liked it, the extra super loud buzzer made me burst in laughter. Could be very fun with multiplayer. Well done!
this has an interesting potential in a puzzle game. You could add food with different effect when placed on the table and such. It lacks a bit of menus and the fact i couldn't take back the food i placed was a bit underwhelming but it's a nice prototype liked it !
With a little more polish I could see myself playing a game based around this mechanic. I sure wasn't expecting the table to start screaming at me, it gave me a laugh!
I could totally imagine this as a Mario Party minigame. The mechanic of the table is well done and I appreciated the visual indicators of the tilt, though there are some things like audio, scoring, and some visual polish that could enhance the sense of panic you get from trying to balance the table.
Interesting mechanic, it was pretty difficult to make the other beans eat the food, they kinda just floated around. It could do with some polish, but it's an interesting mechanic.
This is a cool core idea. I liked the way it didn't explain too much, and it was really obvious what I needed to do after a tiny bit of experimenting (I didn't read the instructions on the game page first). I can imagine a pretty sweet game around this core, trying to shove my way through the crowd to put food on the right spot to rebalance things!
If I could add one thing it would be a game over state (pass or fail) that loaded the scene again.
The art style was basic but clean, and the lights on the alarm were a nice touch.
Interesting. Is it incomplete? First go the diners glitched out and stopped eating. One quivering and the other unmoveable. The second time they all ate and disappeared, leaving me with 4 pieces of food remaining.
For reference, this was on Linux and some Unity builds for other games have been a bit glitchy.
Awesome prototype! This reminded me a lot of the concept I went with for my own game about balancing placements as well.
I would have loved to see more! You kind of just place everything and that's it, and then it's hard to tell when the "people" will eat. Overall, still a very nice idea!
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I don't know why but I really loved the alarm. It made me jump, then laugh out loud.
I had one buggy "client" and I think some "elevator" music for ambient would be great.
Good work, keep it up!
The graphics can be improved and some music added but I really liked it, the extra super loud buzzer made me burst in laughter. Could be very fun with multiplayer.
Well done!
I sure wasn't expecting the table to start screaming at me, it gave me a laugh!
If I could add one thing it would be a game over state (pass or fail) that loaded the scene again.
The art style was basic but clean, and the lights on the alarm were a nice touch.
Congrats on your first LD compo!!
For reference, this was on Linux and some Unity builds for other games have been a bit glitchy.
Good job.
I would have loved to see more! You kind of just place everything and that's it, and then it's hard to tell when the "people" will eat. Overall, still a very nice idea!