Eerie Erratic Expedition

Overall★★★★★★★★★★3.24
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★2.82
Graphics★★★★★★★★★★3.23
Humor★★★★★★★★★★2.68
Mood★★★★★★★★★★3.04
This is spinoff of Blue Bullet Bintang.
Bintang flies to an unknown eerie space where he finds many erratic stuffs. How long can he survive in this space?

Controls:

NumPad keys = move Bintang

Z = Spawns shield (long cooldown time)

X = Shoots stars (short cooldown time)

Enter = Pause or confirm

F8 = Take screenshot

Features:

- Continuous shooting or shielding by holding respective button. (Can't do both at the same time!)

- 8 directional shooting.

- Strafing while shooting. Hold X after shooting to lock shooting direction.

- Unstable shooting pattern.

- Cool tracks by Juhani Junkala.

Enjoy this fun Scary Shooting Star Shmup!

Comments29

guine
guine3 Oct 2021, 13:50
Nice! Good work!
IndieMoose4 Oct 2021, 10:15
Nice graphics but game gets pretty hard quickly
Final Act
Final Act4 Oct 2021, 14:17
Cool idea but work on the art
Dobryn
Dobryn4 Oct 2021, 14:40
I must say I specially like the controls as it gave the game a retro feel. The idea for taking screenshots seem brilliant (although I could not get it to work since I tried pressing Fn+F8.
Awesome gameplay, it looked pretty polished since I could point to any direction. Good game.
LDJam user 156942
LDJam user 1569424 Oct 2021, 14:43
I would like to try it, but for some reason my browser won't let me download it and says "virus detected" :confused: any idea why and how to fix?
mrBell270
mrBell2704 Oct 2021, 14:53
Nice game
Control are hard to grasp, but style is perfect.
P.S. I got "virus warning" too
Maxthedoom5 Oct 2021, 02:47
Great game! Directing which way you're shooting seemed a bit unintuitive at first, but at least that makes it true to the theme :)
jan5366x
jan5366x5 Oct 2021, 07:40
Had a lot fun while playing .. but was a little difficult
dezom5 Oct 2021, 11:51
I love the idea of a bullet hell where your attack patterns constantly change, and it's very well executed too. It was pretty hard but I don't see that as a bad thing necessarily.
LouieJams
LouieJams5 Oct 2021, 12:34
Nice art! Controls were a little tricky for me and it got difficult pretty quickly! Had fun playing though!
Peco
Peco5 Oct 2021, 17:28
I liked the monsters and their movement patterns!
The game was pretty fun and I def panicked when I had the wrong shooting pattern given what was on the screen.
Got wrecked when two squids showed up lol
___
I wish the controls were a bit more responsive, feels weird to not be able to move and shoot. Also getting the wrong shooting pattern sometimes meant certain death considering you don't move faster than some of the chasing monsters.
___
great work!
Wendel Scardua
Wendel Scardua6 Oct 2021, 02:51
Did you use a beat-em-up engine to make a shoot-em-up game? :) (I just googled for "Open Beats of Rage").

Nice execution, I liked the variety of attacks but I think some enemies were impossible to defeat (like someone said above, some of them move faster than us).
LDJam user 243193
LDJam user 243193author6 Oct 2021, 04:45
Thanks for playing guys! :id:
@wendel-scardua : Yep, I used beat'm up engine to create shmup :id:

Trust me, the large enemies can be defeated. You need to position yourself safely while shooting them ;)
aeveis
aeveis6 Oct 2021, 07:03
I liked all the different kind of shots! I would like to move while shooting, maybe that can be dependent on the weapon you are using? I tried using the shield, but it was a bit slow so it was hard to time. Keep up the good work!
Aspabot
Aspabot6 Oct 2021, 11:59
Nice aesthetic, cool game!
aeveis
aeveis6 Oct 2021, 22:18
@bloodbane When I am moving and press shoot, I will stop moving. If I am already shooting (with button held down), I am not able to move. I can shoot, then move, or move, then shoot, but not at the same time.
Sirplop7 Oct 2021, 02:41
Good game, but the controls feel unintuitive, especially with a control scheme that isn't listed in-game anywhere (with a mysterious "jump" key listed in the controls). A better explanation on how the bullet patterns change and what each bullet does would be nice, as well.
dantedevil7 Oct 2021, 05:08
@bloodbane Great work!
Let me congratulate you on your new great creation. "Eerie Erractic Expedition", this spinoff of "Blue Bullet Bintang" is really badass. I love the more elaborate design of the enemies and especially the AI of the attacks, some can really be a pain in the ass :smile: hahaha.
kpded
kpded7 Oct 2021, 19:09
This is quite solid entry for this type of genre

Had hard times with octopus-like thing and old-orc-lady-head-like thing but after a couple of tries managed to beat them) Good job, perhaps a little too challenging
MarkVeligod
MarkVeligod9 Oct 2021, 10:25
Oh gods control is amazing. Good job!
RookRules
RookRules11 Oct 2021, 01:25
the constant chaning projectiles had me on my toes the whole time, loved it
JPGFG
JPGFG11 Oct 2021, 03:10
Game was a little difficult but it's great because I felt like my mistakes were my own. Cool entry!
matthewlacker17 Oct 2021, 18:45
Nice job, I think the variable shooting patterns is an interesting concept. The movement felt a little strange at times, and I couldnt really discern if it was part of the unstable theme or if I was doing something wrong.

I think using higher contrast colors for the background and foreground elements would help a lot. There were some cases where I had trouble distinguishing the projectiles from the background.
sinclairstrange
sinclairstrange19 Oct 2021, 15:20
Really difficult game, some of the enemy patters are tricky but that's not a bad thing, it's a great thing! I enjoy trying to master little games like this and overall I had some great fun playing it. Great little time waster overall. The graphics were simple but overall worked, (sometimes I did have issues of it feeling it blending together but nothing major.) Overall really solid entry!
EvanGreenwood
EvanGreenwood21 Oct 2021, 13:13
I thought it was pretty rad that the shooting patterns kept changing. It meant that I had to keep adjusting the way I was playing. It feels like a big game built from this could be awesome.

Had you considered making the shifts in firing occur upon collecting something? Like Super Crate Box when your gun changes upon picking up a crate. Randomness is great, but it's nice when it feels triggered by the player.

The music was also really cool and the sound effects were retro in a good way.

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