Unstable

co-authored: @cruzin, @june1
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.93
Innovation★★★★★★★★★★2.83
Theme★★★★★★★★★★2.29
Graphics★★★★★★★★★★3.88
Audio★★★★★★★★★★1.58
Humor★★★★★★★★★★1.84
Mood★★★★★★★★★★2.90

Game submission for Ludum Dare 49

Fight monsters in an ​unstable ​world. Work through the level, gaining powerups as you go to defeat your enemies and get to the end.
We wrote a custom engine for this project. We wanted to give ourselves a challenge so we started from scratch. The game features a level editor and all game assets are loaded from a scripting language, found in the scripts folder. Art was done from scratch by @Cruzin
We were not able to fully finish the game, but wanted to submit what we had anyways.

Full source code as of the deadline is here on github now link

--Game Controls

WASD to move

Space to dodge

R to reload

Q to revive yourself

Partial controller support

--Editor Controls

WASD to pan camera

Z to switch between tile and prop placement

Scroll wheel to cycle options

Left click to place

E to export to export.scm
Genres: action

Comments12

stellarLuminant5 Oct 2021, 01:35
the technical challenge involved in building the engine/tools from scratch is why I'm giving it a decent innovation score, and the art/gameplay that was implemented up until this point was pretty good. i'm hoping this goes beyond the jam, especially because of the effort put into the framework itself.
Duskel5 Oct 2021, 12:53
Graphics are cool but it reeeaaaallly miss some sounds :/
LDJam user 148539
LDJam user 1485395 Oct 2021, 13:06
very clean smooth character animation, would love to see this developed more
HyperTheory
HyperTheory5 Oct 2021, 13:21
Great artwork. There is a little problem that the hitbox of monster is lower than its image.
june16 Oct 2021, 03:19
Yeah, I forgot to push the hit boxes up on the monsters in the final scramble to finish. Simple as putting a bigger number in the Sprite component :sob:
We put in fmod and even have sound components, but I didn't have enough time to actually put them onto anything. I'm sure a hour more of work would've had some across the board. trying to really respect the 72hr limit though.
GeroX
GeroX6 Oct 2021, 13:32
Nice game and pretty good graphics. Although, I couldn't tell if I was hitting the larger monsters or not and there is no collision on the terrain.
Muros6 Oct 2021, 22:11
I liked the game, but it is clearly not finished yet. Very interesting design of monsters and good animation. It's also nice to play, but at some point I built it up on a piece of a black screen. If you finish the environment in the game, you get a great project.
KuKuRammus
KuKuRammus9 Oct 2021, 20:03
Great job with art, however missing collisions are kinda break the atmosphere :D
paulhocker
paulhocker11 Oct 2021, 03:42
what you have is really good. too bad no time to finish it. thanks for making the game
holbinski12 Oct 2021, 04:11
It's a shame you couldn't finish this game, but making something like this from scratch is a tall order. Big points to innovation for the effort! With some sfx added in I think the core gameplay would be super satisfying as is.
Voodoo5117 Oct 2021, 08:21
Even though it's buggy, I really appreciate that this game is made from scratch.
FranVadillo17 Oct 2021, 08:57
The game is not finished but it's pretty impresive that you did a custom engine for a gamejam. Would be cool if you could spend few more days to finish it as there is obviously a big effort here.
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