Unstable
We took unstable to another level and decided to develop a game boy game with GBDK!
We challenge you to beat this game.
Don't have an emulator? Try it out at https://virtualconsoles.com/online-emulators/gameboy/
For best experience we recommend using Emulicious emulator.
! EPILEPSY WARNING !
We challenge you to beat this game.
Don't have an emulator? Try it out at https://virtualconsoles.com/online-emulators/gameboy/
For best experience we recommend using Emulicious emulator.
! EPILEPSY WARNING !
Comments16
is the hitboxes for the first set of spikes off??
and after that 'K' looking thing theres just blank space but i kept dying even though theres nothing
Hit box for the first spike only tigers if you fall over them @paperaeroplane555.
There is a very small sprite of two squares with a 8x8 hit box that you may be killing you.
Although it is possible to venture even further in to the unstable reality we will take in the feed back and remake the level and sprites to make it more user friendly!
I find it a very interesting idea to make a game boy game though. It just needs to be a bit more obvious where everything's hitbox is.
@dekajoo
@mechanizedit @paperaeroplane555 @dekajoo @gerox
I just grabbed the game in the past 5 from the main branch on github (the link provided here) and gave it a shot. The sound is interesting - it feels like it's coming from a boss level at the end of a game, but glitchier. That was pretty cool.
The glitchy graphics and graphic swaps are a cool effect. I'll admit I still had quite a bit of trouble with the platforming though. With the glitchiness it's kind of hard to tell where is solid and where isn't, or why you die at a certain point in a jump.
Still, it's a fun game, and I always love seeing entries made for classic consoles! Thanks for an interesting game.
With regards to the music itself, I just started to play a bass line using OpenMPT and kinda went with what I came up with on the spot. You are definitely right, it sounds like a final boss track :smile: . I had to import the .mod file to the huGETracker app though, because we faced some troubles in using gbt player to play the music. The sound would come out extremely corrupted, which in a sense was interesting, but it ruined the listening experience quite a bit. So we switched to huGEDriver and there it is!
The platforming is hard but ultimately feels fair.
I love what you've done with the graphics too!