
Unstable Adventure
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Hello there! For four of us it's first Ludum Dare! ...And due to this we did a lot of stuff at the last moment :) and these were a lot buggy. Thankfully, then we did fixes for breaked stuff (list below)
This game is 2D action platformer with destructible terrain and alive, mentally unstable weapons. Enjoy!
*Update: We are continue work on this game now! So, if you you interested in this concept, follow us:*
https://www.facebook.com/Unstable-Adventure-100103402476925/
Jake Hunter accidentally entered a strange cave, where he met a scary man. A man named himself The Guardian of Eternity. He asked Jake to go away or he would kill him. Hunter did not obey The Guardian and kill him. After his death, Jake appears on a planet named Kyrouak. Jake should find some magical artifact, which can help to open the portal. The hero will be accompanied by weapons-companions: a talking sword Wisecrack and a rifle Cherry this whole journey. They have difficult characters and are addicted to uncontrollable aggression. Only that way leads to Jake`s home. But it will take more time than he thought...
```
A and D - to move left and right
Space - for jump
E - for weapon change
Left Mouse button (or left Ctrl) - to use weapons
```
- Enhanced description page
- UI fixes:
- Unworked buttons now work, due to this...
- Main menu is avaliable for player and it works properly (nothing special)
- Healthbar now shows actual health (previously you could die but bar not changed)
- Weapons in UI now change normally
- Absent letters in text fixed
- List of phrases corrected
- Portal added to second level (it's absense leads to unability of winning level)
- Fixed bug when portal activates by projectiles
- Slightly changed starting location in second level (previously player appeared in monster radius)
- Fixed weapon type change (one of weapons could not be recieved)
- Fire sword fixed, previously it threw fire only to right
- Spiders fix, previously there are uncontrollably turned right-left-right and due to this execluded from levels (now there are few for demonstration)
- Current weapon state now saves correctly
- If weapon changes to itself - now change don't happening
- Bombs now exlodes in any case - previously there was a bug, when bomb stayed in midair forever if ground around it was exloded second earlier
This game is 2D action platformer with destructible terrain and alive, mentally unstable weapons. Enjoy!
*Update: We are continue work on this game now! So, if you you interested in this concept, follow us:*
https://www.facebook.com/Unstable-Adventure-100103402476925/
Lore:
Jake Hunter accidentally entered a strange cave, where he met a scary man. A man named himself The Guardian of Eternity. He asked Jake to go away or he would kill him. Hunter did not obey The Guardian and kill him. After his death, Jake appears on a planet named Kyrouak. Jake should find some magical artifact, which can help to open the portal. The hero will be accompanied by weapons-companions: a talking sword Wisecrack and a rifle Cherry this whole journey. They have difficult characters and are addicted to uncontrollable aggression. Only that way leads to Jake`s home. But it will take more time than he thought...
Controls:
```
A and D - to move left and right
Space - for jump
E - for weapon change
Left Mouse button (or left Ctrl) - to use weapons
```
List of all fixes after submission hour:
- Enhanced description page
- UI fixes:
- Unworked buttons now work, due to this...
- Main menu is avaliable for player and it works properly (nothing special)
- Healthbar now shows actual health (previously you could die but bar not changed)
- Weapons in UI now change normally
- Absent letters in text fixed
- List of phrases corrected
- Portal added to second level (it's absense leads to unability of winning level)
- Fixed bug when portal activates by projectiles
- Slightly changed starting location in second level (previously player appeared in monster radius)
- Fixed weapon type change (one of weapons could not be recieved)
- Fire sword fixed, previously it threw fire only to right
- Spiders fix, previously there are uncontrollably turned right-left-right and due to this execluded from levels (now there are few for demonstration)
- Current weapon state now saves correctly
- If weapon changes to itself - now change don't happening
- Bombs now exlodes in any case - previously there was a bug, when bomb stayed in midair forever if ground around it was exloded second earlier