This is a platformer-puzzle where you have to use chemistry to your advantage. Mix together different reagents with unique proporties. But be careful, some combinations are very unstable and dangerous
Idea is really interesting, but player feels like a dummy, physics feels awfull, giant sugar ball just can't be lighter than 70kg human. This game is actually fun to play
I don't normally like puzzle games, but this game had so many levels that felt like there were so many different ways to solve it. Really fun and creative.
I really like your game! Unfortunately it's crashed and the controls not so much friendly, but I'm sure it can be do much fun, story driven and inventive
This is really clever! A good little puzzle platformer. My only gripe with it is that it's hard to distinguish what solutions are what in your inventory, but that could be part of the fun!
Love how the game is open ended in that its up to the players creativity to solve the puzzles in numerous ways. Would have been nice to have some animations for the character (run,jump,throw) but overall its tons of fun!
I made it to the box stage, and kind of gave up at that point... dealing with the physics and trying to get the boxes to light on fire was trying my patience too much. I definitely liked the concept, and what I played was a good time, but I think the physics kind of killed it for me at the end there. It's a great concept though, and the graphics were great.
Very fun and creative game! I love how you can solve the puzzles any way you want. I wish the UI was a bit more intuitive though. For example I would like it if it was more clear what kind of potions are in my intentory.
Such a cool idea and you executed on it well! I like how you introduced the different combinations through the levels so it wouldn't overwhelm the player. Fantastic job!
This game is awesome! The fact that there are so many interesting combinations, and most importantly, that most of these combinations serve a purpose, is amazing! Good job on making a fun puzzle game!
Nice Game! I like the creative way that you could mix the chemicals to solve each solution. Some not or indicator that potassium first allows you to throw the bottle, that was a little unintuitive. Good game!
Oh my goodness, actually a good game! Like seriously, mega fun to play. Really liked how it has the science aspect,which I've seen in some other games for the jam as well, but unlike the others, this game introduces it in an non-overwhelming and fun way! Can't say any con's about it.
I really like your game! The creative mode is a nice addition and the way the instructions are done is very nice. It says "don't mix water and potassium", of course everyone is going to do that right away :P
This is pretty incredible! Lots of interesting puzzles, each felt like a new opportunity rather than just stretching content. Pretty much every combination of reagents felt like a useful thing at some point in the game, and I feel like that's quite the accomplishment! There's license to be creative here, and several appropriate solutions to most puzzles. The writing was fun too to boot. This is an excellent specimen, nice work!
PS spoilers: !> I'm really sad I didn't find a good use for honey+healthy MEGA BEES
Pretty good game I think, the core concept of having all these combinations is really great. In particular, I like that it's easy to predict to at least some degree what each combination will do--I know, for example, that a "creates cube" concoction will always make some kind of cube, even if I don't know exactly how "explosive" might apply to it. And of course, the drinkable ones will always have an effect on the player, which is particularly fun because it's not exactly known what kind of effect that might have. Like, the first screen with the slime, I obviously went "what will it do when I make make a drinkable bouncy thing?" It sounds like a very unsafe idea. And that's what's fun!
The unstablium was pretty great too. I loved combining it with explosions on the very last screens, as I could just clear out everything at once. Very cool.
One tiny little thing I like a lot is the rotated computer terminals and chemical stations in a couple of the levels. It does a good job of communicating that something is breaking down, because I never would have expected to see those things off the ground. It's essentially a subversion of expectations; when we see some sprite like that in a game, we assume we will always see it the same way again throughout the rest of the game. Rotating it breaks that. It's cool.
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Edit: Just tried creative mode. Messing around with unstabilium is awesome!
The puzzles taught the ideas well, too.
PS spoilers:
!> I'm really sad I didn't find a good use for honey+healthy MEGA BEES
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=3h4m26s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The unstablium was pretty great too. I loved combining it with explosions on the very last screens, as I could just clear out everything at once. Very cool.
One tiny little thing I like a lot is the rotated computer terminals and chemical stations in a couple of the levels. It does a good job of communicating that something is breaking down, because I never would have expected to see those things off the ground. It's essentially a subversion of expectations; when we see some sprite like that in a game, we assume we will always see it the same way again throughout the rest of the game. Rotating it breaks that. It's cool.
Good entry!