Unstable flowers

Unstable flowers

This game is from ldjam.com, which is currently unavailable.
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overall: 3.53
fun: 3.56
innovation: 2.75
theme: 3.33
humor: 2.81
mood: 2.97
Your goal is to protect the flowers from the enemies. You have an arsenal of towers to choose from, but be careful, it gets UNSTABLE. Once you cause enough instability, you will suffer, making your game harder.

You gain instability for building towers, upgrading towers,

overkill damages, allowing monsters to steal the flowers,

instability is also gained via money hoarding,

but you also gain it via game pausing.

Once you reach a certain threshold, distaster will trigger,

in a better case, monsters will become stronger.

However, if you get unlucky, you might lose a flower,

or even cause an earthquake and maybe lose a tower.

How long will your flowers survive?

Basically I was thinking about making either tower defense game or a deck-building card game, before the theme got announced. For this theme, I wanted to incorporate the instability mechanics to a classic tower defense game.

The game is configured in three difficulties:
- Easy will lower the instability gained and will not trigger the worst disasters
- Medium is a standard way to play
- Hard is for those, who like to trigger a disaster almost every wave and there are a lot of earthquakes

Some keyboard shortcuts:
- Space key will call the next wave, if the current one is finished
- Right mouse button and Escape key will deselect a tower
- Escape key will also pause the game, if the tower is deselected
- Alt+Enter will toggle the fullscreen mode (Unity's behavior)

Some notes:
- This game was made in mind of 16:9 aspect ratio and was developed for 720p resolution, if it's in Windowed mode
- There are still some bugs (get it?), mainly about pathfinding and not picking up flowers.
- If there is a major game breaking bug, let me know to patch it.

Tools used:
- Unity3D - Game engine
- Jetbrains Rider - Development tool
- https://www.piskelapp.com/ - Pixel art creation tool for enemies, towers and projectiles

Third-party Assets used (Please obtain them via their page):
- Whispers of Avalon - Grassland tileset: https://opengameart.org/content/whispers-of-avalon-grassland-tileset
- Simple UI: https://assetstore.unity.com/packages/2d/gui/icons/simple-ui-103969
- RPG Medieveal Themes: https://assetstore.unity.com/packages/audio/music/orchestral/rpg-medieval-themes-196607#description
- Middle Age - Medieval Action Sound FX Pack: https://assetstore.unity.com/packages/audio/sound-fx/middle-age-medieval-action-sound-fx-pack-54030#reviews
- [deprecated] CritterSFX: https://assetstore.unity.com/packages/audio/sound-fx/creatures/lil-critter-sfx-5016
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