This was a pretty interesting game to play, the mazes I got were relatively simple with paths mostly going through the middle, I think this game would have benefited more from a faster pace and higher tilt angles, maybe make it an option for the player? And one ball doesn't seem to be enough, its just a matter of waiting for it to get out of the way then finding the exit. Although overall for a random maze generator in unity it was really good! gj!
I agree with @obscenebard that a faster way of moving would help alot :) I really like the idea though and I think with some more polishing this game could be really great good job! I feel like this could be like a whole roguelike game and maybe instead of balls they are boulders or something like that! I had fun playing I hope you had fun making it!
Like the idea of giant boulders rolling through the maze. Had a fun moment when one basically pinned me down to the wall but stopped just a few meters away. The game could be really fun with more time put into it.
The idea is cool, but I think the whole game needs to be sped up, it's kind of a slog to get through a maze at the moment. The idea of the balls blocking different paths is interesting and gives a purpose to the tilting.
This is a fun little maze generation physics demo! I also think it would have been interesting if you could influence the tilt of the maze. Sometimes I would just have to wait for a while for a ball to get out of the way, and it would have been fun to have been able to skillfully maneuver the ball out of the way while being careful not to get rolled over.
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Good job :)