Unstable Space

Unstable Space

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overall: 3.65
fun: 3.25
innovation: 3.32
theme: 2.52
graphics: 3.80
mood: 3.36
*First jam! This game is playable but difficult to finish, play as long as you want to :)*

You're a self-replicating AI in deep space, your mission is to build, replicate and expand...
That is, until an unstable part of you deviates from your programming...

Your ship generates some power, but you'll need to build mines and solar collectors on planets to get more.

There was a lot of things I didn't end up getting to add. I would have liked to make it more appropriate to the theme than as is. I also wanted supply ships, a fuel mechanic, asteroid belts, and more of a story. I think an RTS was a bit ambitious for me scope wise but I'm happy with what I got done for my first jam. Partly inspired by books such as 'Three Body Problem', the 'Bobiverse' trilogy, and playing too much Stellaris.

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Please note that crashes are likely as keeping with the theme and a terminal lack of time to playtest.

Changelog: I've fixed most of the crashes. The old version is still available.

Cheats (if you want to mess around):

F9: Infinite resources. (Note this gives the AI infinite resources as well.)

F3: Spawn Fighter ship

F4: Spawn enemy fighter ship.

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