Unstable Space

Overall★★★★★★★★★★3.65
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★2.52
Graphics★★★★★★★★★★3.80
Mood★★★★★★★★★★3.36
*First jam! This game is playable but difficult to finish, play as long as you want to :)*

You're a self-replicating AI in deep space, your mission is to build, replicate and expand...
That is, until an unstable part of you deviates from your programming...

Your ship generates some power, but you'll need to build mines and solar collectors on planets to get more.

There was a lot of things I didn't end up getting to add. I would have liked to make it more appropriate to the theme than as is. I also wanted supply ships, a fuel mechanic, asteroid belts, and more of a story. I think an RTS was a bit ambitious for me scope wise but I'm happy with what I got done for my first jam. Partly inspired by books such as 'Three Body Problem', the 'Bobiverse' trilogy, and playing too much Stellaris.

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Please note that crashes are likely as keeping with the theme and a terminal lack of time to playtest.

Changelog: I've fixed most of the crashes. The old version is still available.

Cheats (if you want to mess around):

F9: Infinite resources. (Note this gives the AI infinite resources as well.)

F3: Spawn Fighter ship

F4: Spawn enemy fighter ship.

HTML5 Logo by World Wide Web Consortium

Comments32

reccy4 Oct 2021, 00:15
Really impressive work making an RTS in 2 days! Sadly it crashed for me after a few minutes, but I got the gist of the game. I'm pretty terrible at RTS games, but this was easy to pick up and play, and I had fun with it! Very well polished too and I liked the concept. Good stuff!
FaberNull
FaberNullauthor4 Oct 2021, 00:23
@reccy Thankyou! I really appreciate it :grin:
Pavocado
Pavocado4 Oct 2021, 01:04
Oh this is a great little game. I love the art style!! I also had the game crash on me (it was while I was switching planets) which made me lose my progress, but it was a very enjoyable experience!
ty_
ty_4 Oct 2021, 04:55
aaaAH this is so cool!!! i love the art style s o much.... wow. really adorable and impressive :D
FaberNull
FaberNullauthor4 Oct 2021, 06:10
Thanks @pavocado!
Yeah I wish i had more time to playtest and iron out the crashes. Definitely something I want to improve on. But it makes me happy to know you enjoyed what was there :smile:
FaberNull
FaberNullauthor4 Oct 2021, 06:13
@ty Thankyou! That's high praise for my frantic scribbles haha. Really appreciate it :sweat_smile:
HolyShot
HolyShot4 Oct 2021, 08:46
I can't belive, someone made this in 2 days. Amazing!
m11
m114 Oct 2021, 09:35
I really really love the art style :)
DzejPi
DzejPi4 Oct 2021, 11:11
That’s a beautiful artstyle you got there. I absolutely love it! The beginning reminded me of Celestia (astronomy software) which I used to browse space in high school. When it comes to the game itself, I definitely did not expect RTS in Combo. Very impressive work for 48 hours!
Dobryn
Dobryn4 Oct 2021, 14:28
It's amazing that you managed to make an RTS. I loved the art style and the game play. I am sure you will be expanding on this, great game.
EthanKessler
EthanKessler4 Oct 2021, 17:52
This was amazing! I absolutely loved the artstyle and the atmosphere you've created. Great work!
itsmebutsolo4 Oct 2021, 17:55
As people said previously, for 2 days this is very impressive. The art looks pretty too! It would be nice to have the ability to move multiple ships at once 🙂
BridgeOnAStick
BridgeOnAStick4 Oct 2021, 19:50
Really cool! Even having an AI to play against for a compo game is really impressive. The art style is very unique, I loved it. Sometimes a bit difficult to control, especially if you want multiple ships to go to the same system, with all the zooming in and out gets really tedious. Solid work though, keep it up!
BinaryPrinciple
BinaryPrinciple5 Oct 2021, 00:40
I like the elegance of how it looks, initially I was confused on what to do, and I understand that it goes against the designed I enjoyed, but maybe add a bit of color to where you need me to go as a queue. I cannot imagine how much work went into this RTS.
Grumpy Gecko5 Oct 2021, 03:08
Wow impressive for a 2 day jam! I liked the simplistic art and having AI to battle against was great. Like a few others have said being able to select multiple ships from within the planetary view or being able to select ships from the galaxy view would be a great addition! Awesome job!
N.O. Games
N.O. Games5 Oct 2021, 06:29
Didn't expect to find a 4x game as one of the submissions. I really enjoy those types of games so this pushed all the buttons for me. Great job!
PurpledArtFrog
PurpledArtFrog5 Oct 2021, 09:38
I don't know... I really don't think of this as an RTS game :smile: But I suppose it kind of is :wink: Really good job - love the gfx (really) - I know they are not complex or anything but it suits the purpose and they are consistent.
No sure exactly how it relates to the theme - but rated the other categories non-biased :smile:

Very good job :thumbsup_tone1:

:purple_heart: :dart: :frog:
digitaldude555
digitaldude5555 Oct 2021, 11:42
Good stuff, like the mood of the game, felt it didnt fit the theme too well. Impressed at the depth of gameplay done in only 2 days.
pvp
pvp5 Oct 2021, 12:41
That's quite an achievement to make an x4 game during LD (and for your first jam!). I love the art, the game is easy to get into. Its just great nice job!
FaberNull
FaberNullauthor5 Oct 2021, 12:56
@n-o-games Thankyou! I wanted to explore the themes of an unstable and expanding AI and I think 4X kinda lends itself to that. Whether it was wise to attempt at making one is another matter :laughing:

@purpledartfrog That's a fair assessment. 4X game is probably a more accurate description like N.O Games said. Thanks for your kind words on the art, I think the simplicity helped me out a lot here.

@digitaldude555 Thank you :grin: I think that depth came at a cost to stability haha.

@pvp That means a lot. I was worried it would be a bit too much and get confusing. I tried to make the controls fairly intuitive but some ship selection options and ease of use tweaks would have gone a long way I think. Oh well, lessons for next time :sweat_smile:

I wanted to flesh out theme more with the enemies being the result of the players unstable systems, but ran out of time unfortunately, so that's a very valid critique :smile:
Masaru
Masaru5 Oct 2021, 14:16
Very cool entry. I think I sadly found a major bug : my fighter planes always end up trying to go fight an ennemy off screen, and when the fight end, the game crashes. It's weird. Outside of that, very cool, the UI could be a bit better (selecting ships one by one is annoying when you've got a fleet of 10), but very cool overall.
FaberNull
FaberNullauthor5 Oct 2021, 14:33
@masaru That is weird, I'll double check the code involved with that to make sure they're not going after anything outside the system. Thanks for letting me know. :)
AdamCYounis
AdamCYounis6 Oct 2021, 03:02
Hey there!

I really like the idea behind this one (Alien: Covenant vibes). I was quite impressed with how full the star system and mechanics were. There's a fair amount of logic and consideration in what you've constructed, but I feel the experience was a bit of a let-down in how unguided it was. Some kind of narrative thread of mechanical progression would have gone a long way in keeping my interest beyond exploring 3-4 stars. Minor issues with UX and communication could be alleviated with a little more time. More visibility over the system definitely would have helped (perhaps more feedback in the visual design of planets to indicate their resources, for example). In general, I think teaching players how to play tends to be a challenge for technical games for LD.

Outside of this, I like the minimalist art style and the attention to adding some animated graphics and colour-based feedback. What you've made is really ambitious and impressive, I think you could easily justify spending more time on it post-jam.

Thanks for the game!
Mateu
Mateu6 Oct 2021, 04:26
The fact that you managed this game is beyond me. I think it's amazing, and I don't think I could have done something like this given the amount of time. (Maybe I could pull it off in a month). Anyways, there are some things that maybe I would change. The enemies seem to conquer things really fast, or maybe that's just me. That's about it, as far as balancing goes.

My biggest issue though, was the fact that my spaceships started killing each other. It made 0 sense at all, and didn't really seem to serve any purpose. Idk, maybe something's supposed to happen with that, but to me I just didn't like it.

I would have liked a tutorial. The first few minutes I played was just pure confusion until I figured out you could move with wasd.

I think the game is a little bit too long for a game jam game. Most people aren't willing to spend a lot of time on a game. (This is a good problem to have btw, not a bad one). My point is that the game would be better as a full release, so I think if you have the time and motivation, you should definitely try that!

But overall you had an amazing game, and I liked how it was unique.
oillen
oillen6 Oct 2021, 22:54
(+) grafics & gameplay both simple but very effective

(+) nice variety of improvements & shiptypes

(+) 2 resources gives the player to think about the economy, without being it to much

(-) the scrolling (switching between galaxy & starsystem) is one of the games enemy, disrupting player control
ROBOWARRIOR1982
ROBOWARRIOR19829 Oct 2021, 10:06
Very interesting game, it lacks of sound, but theere is a lot of work on this, and the mechanics are well implemented. Good work !
lesinvisible
lesinvisible10 Oct 2021, 00:02
The art style and interface are just fantastic, I am really amazed on how you managed to do all of this in such short amount of time.
LDJam user 27087514 Oct 2021, 20:22
Nice looking game with a lot of promise but a few things made it frustrating. Not being able to multi-select ships made the who;e process of select ship, zoom out, click on destination a bit tedious if you want to send a few ships to another system. Fighters seemed to always go off on their own and fight in inter-stellar space so you never knew how many were actually defending a system. Periodically, ships would decide that one of their own was an enemy and attack it but the attacks would have no effect and they'd just keep at it. Often, on taking a system, no metal mining would happen so no ships could be built.

All of these are fixable with more time and play testing so I'd like to play this again when it is more developed.
Jimbly
Jimbly15 Oct 2021, 14:08
Nice job making an RTS on your first entry! I also did that on my first Ludum Dare... and then never again, LOL =). I enjoyed it, but ended up spending too much time zooming in and out and got frustrated. Felt like I got in a stalemate with the AI, neither of us making any headway, but only because I couldn't order my guys fast enough. Just a little more easy control - either selecting the ships from the zoomed out view, or some hotkeys, I think would have gone a long way. I did like the feel of expanding my builders to all of the nearby stars, but wish they would have kept doing stuff without me ^_^.
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