
Unstable Stable
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Unstable Stable is an infinite-runner game made in Ludum Dare 49 of which theme is "Unstable". It is created in Unreal Engine 5.
Every animal has different abilities and gameplay experiences.
Chicken has a size advantage that you can pass beneath under obstacles.
Sheep has a magnet stuck to its fur so you can gather horseshoes from far.
Pig has a horseshoe multiplier.
Goat can jump higher.
Cow has an obstacle-proof body, so you have to hit it twice before you can turn into a human again.
Used asset packs:
Farm Animal Pack (https://www.unrealengine.com/marketplace/en-US/product/farm-animals-pack)
Farm Animal Sounds (https://www.unrealengine.com/marketplace/en-US/product/farm-animal-sounds)
Some Quixel Assets
Team:
Anıl Kapıkıran - Unreal Engine Developer
Burak Furkan Akşahin - Unreal Engine Developer
Ezgi Katı - Sound Artist
Göktuğ Yamak - 2D/3D Artist
Mete Baykal - Unreal Engine Developer
S. Ayça Metin Akşahin - Level Designer/Illustrator
Changes made during submission hour:
-Fixed a bug caused by procedural generation that made the game run on lower fps after playing a while.
-Fixed a bug that made the camera drift away from the character.
Every animal has different abilities and gameplay experiences.
Chicken has a size advantage that you can pass beneath under obstacles.
Sheep has a magnet stuck to its fur so you can gather horseshoes from far.
Pig has a horseshoe multiplier.
Goat can jump higher.
Cow has an obstacle-proof body, so you have to hit it twice before you can turn into a human again.
Used asset packs:
Farm Animal Pack (https://www.unrealengine.com/marketplace/en-US/product/farm-animals-pack)
Farm Animal Sounds (https://www.unrealengine.com/marketplace/en-US/product/farm-animal-sounds)
Some Quixel Assets
Team:
Anıl Kapıkıran - Unreal Engine Developer
Burak Furkan Akşahin - Unreal Engine Developer
Ezgi Katı - Sound Artist
Göktuğ Yamak - 2D/3D Artist
Mete Baykal - Unreal Engine Developer
S. Ayça Metin Akşahin - Level Designer/Illustrator
Changes made during submission hour:
-Fixed a bug caused by procedural generation that made the game run on lower fps after playing a while.
-Fixed a bug that made the camera drift away from the character.