Wow. This is a gem! I love this so much. You did an amazing job, I honestly spent like 10 minutes just trying to land sick flips. Bookmarking and will be coming back to play from time to time
This is really hard but it's a fun kind of hard. Sorta like a Nintendo hard. But the fun and smooth controls make it not frustrating at all, and kept me entertained for a while. Good job on this.
The controls are so smooth holy hell! It reminds me of these games i would play on in my childhood. The difficulty is just what is should be,i have nothing more to say here!
Love it! I died so many times. There's something super satisfying about the wall-jump section. I believe it would be a bit more intuitive to control if you included some of the character velocity when calculating the next bounce.
I'm pretty sure I've seen pogo-stick-based jam games before, but that's fine because it really is a fun mechanic. And I don't think I've done pogo-stick wall jumping before. That was pretty cool.
Wow. graphics: awesome. physics and controls: 5/5. sfx: Holy Hell ! f*ing good! personnally, i got stuck to the 2nd/3rd checkpoint. what a gem! the only thing lacking is, i guess, music. but i guess you didn't have time for that. in all honesty, you could release this on steam RIGHT NOW THE WAY IT IS and nobody would gess it was made in a 48 hour time frame. would love to see this game continued. i hope you and your family have a good day.
that was absolutely brilliant; 25 minutes and over 200 deaths later I got stuck on the vertical wall with gaps in it. I can imagine this being rage-played on youtube in the same way people play "Get over it". :)
This is difficult to the extreme, especially given there is no consistency with each jump. Just a tap of the direction will set your path in a variety of ways. I got all the way to the tiny platforms 15 minutes in and 150 deaths and even then I was impressed I made it that far what with two wall jumping sections. Great job!
What a fantastic concept and implementation. I love simple mechanics that really give you something to master; it may have taken me 50 attempts but the exhilaration when I got to the top of the wall climb was great! I'll come back and play this one again.
i loved your concept and gameplay, but the game is extremely hard, i spent 55 minutes playing, i died more than 400 times and i couldn't finish the game, the gameplay is extremely promising
This is the funniest game I played so far! It is as simple as it is fun. Maybe a bit too hard but it makes it interesting. The backflip / frontflip were a super fun surprise!
Died 91 times in 8 minutes, I give up.I know there is a way to win, but my hands is not working anymore. I love this game, very funny to play, it is more than a demo. Nice work!
Once you get used to the controls it's actually not too har-Ah. . . It wants me to go vertical?
I got up there once but died before getting to the checkpoint. Most of my fifty deaths were right there. As for the game itself, I really like it. The gameplay is really solid and the level is designed rather well. The jumping mechanic is simple and introduced to the player very naturally. The checkpoints are a wonderful addition as well, each time I reached one I breathed a sigh of relief. Overall really good game, love the concept.
This was really fun and it was extremely hard. I got kinda obsessed with the part where you have to make your way vertically up the shaft. I wish there was a checkpoint when you got to the top of that tower but instead there was a platform jumping puzzle. I had to get up the shaft 4 times before I finally managed to land the next checkpoint. It just got harder from there so I stopped but I was really impressed by the depth and simplicity of the core mechanic. Very nicely done.
Needed to pause and pressed ESC and it crashed right here (my fault, didn't read ESC was quit) :(
Fun game, but very difficult. There seem to be a random offset given on a jump, making it impossible to master, since it's not consistent. However, it's really fun to jump around and try! Good job!
I have made it to the checkpoint where you have to jump little platforms that are very far from each other. The elevator was quite hard to do, but it was fun! Very nice game, saw the concept often on twitter in the last weeks. This one is a very good and balanced implementation!
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CZ465 Oct 2021, 07:59
fun game but so incredibly hard, somebody please post a picture of the end haha
Excellent game, a lot of fun. The feeling that you know you're going to die but can't do anything about it is dreadful though. BTW love the fact you recognize you've done a flip! Great retro design although the big pixels clash a bit with the "air trail". Agreed the checkpoints are quite far apart, these days the attention spans are really short, need to keep these folks playing!
I managed to finish the game! Some parts felt unfairly hard because of the random offset (I think?) that each jump had, like the part where you have to jump on the tiny platforms to get to the next checkpoint. Overall it was super fun however, and I liked the artstyle! Probably had me hooked for a good half an hour or so.
Got stuck... Very unforgiving! The textures are "bouncy" and complements the gameplay well, while the gameplay itself is simple, but with surprising amounts of depth. This is a very well done, hard, minimalist game. Good job!
Great idea with excellent execution. As challenging as it is rewarding, easy to sink a few hundred crashes in and be just mad enough to keep going. There seems to be a little variance in each jump which maybe keeps it from being as tight as it needs to be, hard to nail some of the tough segments not knowing if a bounce is going to send you farther than the last. Makes sense for the theme! A post-jam tweak would be a speed-runners dream game.
*phew* finally made it! Agreed with others above that both the precise jumping sections at the end (small platforms and falling down narrow gaps) felt like they had a bit too much randomness to them. Totally see where you're coming from with the balance of randomness/precision for "Unstable" theme and I think it works quite well! Maybe there could be some way to overcome that instability over time with skill/progress?
In any case this was a really, really well executed entry and I poured way more time than I expected into it, fantastic job!
After 13 minutes and about 150 deaths, I guess I still wasn't near the end.
Easy to learn, hard to master. Just the way I like it.
I feel that the game might have been a bit too relentless with the collision - I died when I bumped into my foot. Also I wish I could have controlled the angle with my mouse. The arrows were too slow at times.
Overall, really fun game, probably one of my favorites so far. Great job!
as soon as the game started it was a heart attack! hahaha the sound scared me to death. beautiful when I did some tricks and I got the message! Nice nice nice!! I had a lot of fun I wasted too much time with the double wall! Great super nice as a game
Wow! This has that "I should be able to do this!" frustration level, which means it's perfect :D And I felt good every "FRONT FLIP!" Thanks for letting me play!
I really loved this. Tons of fun to play and master.
The slight random factor on the jumps was completely infuriating though, especially on the section with the little platforms all in a row; I'm convinced it's possible to fail that section even with perfect play just because the game shoots you a bit too far or short. It also came into serious effect with the tall vertical drops at the very end, where I'm pretty sure the best plan is just to sit completely straight vertically right at the edge of the gap and _hope_ that the game gives you a little tip, so that you don't get randomly pushed too far if you have a slight angle to hop in.
Anyway, it's easy to forgive that issue given the charm of the rest of the game. The presentation is so simple, but it fits perfectly and jumping around just feels great. Excellent work!
I was so amazed to see the game acknowledge my frontflips. This game is very challenging, getting to the next checkpoint is really rewarding ahah. The minimalistic controls work great, and there's a risk/reward thing going on with the player's angle and the speed it can give when you're almost going to crash against the ground or a wall. It seems very "speedrun-able", ahah Great work overall !
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mike091235 Oct 2021, 21:27
Extremely hard but fun to try and master the jump!
Really difficult after a while, but such a treat anyway. Flips detection was such a surprising mechanics, that I just flipped through two levels. Nice game!
This is brutal I can't get past the small platforms in a line :@ This is such a great lil game. Does one thing really well. The only thing I don't like is how randomness is added to the bounce so it's pretty hard to know where you are gonna go. I feel like this makes it less skill based and more chance based. I had 500+ deaths trying to get past those bloody platforms and then the game crashed :D
Fun albeit frustrating entry. 300 deaths on my sleeve and gave up at the double fall down with the walls. Not much into rage games but people that do will probably love it =)
Gerat game! I love this concept, very theme-fitting. I like that each angle of the stick makes sound of different pitch :) Nice little detail. Gameplay is pretty hardcore and with a healthy dose of frustration. If that was your goal, then well done! If, instead, you want this to be more casual, I would experiment with showing trajectory, so you could better plan your move instead of just eye-balling it. Overall, great game!
Very fun game, the controls feel better than most games with pogo stick mechanics. For being made in 12 hours you managed to also implement some fancy UI animations and particles/trails that make up for the lack of assets. Good job, congratulations!
fucking hard as much as an engagine entry! I could not manage to finish it but had fun in making close to 150 deaths :) Nice antry, for sure above average!
Cool idea, but really really hard! The concept is simple but feels remarkably unique.
Bouncing off of walls was pretty cool, but it annoyed me that the player's upper body is wider than the base of the pogo stick, so if you hit a wall with a small angle your body barely touches the wall first and you explode. This happens a lot because you often want a shallow bounce angle on a wall, and it's hard to tell whether or not an angle is too shallow.
I wonder how the game would have felt with some kind of mouse-based control scheme to control the orientation of the player. I think this might have allowed more precision of angle while also allowing quick changes in angle.
It took me 56 deaths to get past the first wall-jumping section, and I was not able to complete the long-jumping section shortly afterwards.
Wow, that was difficult. Took me 34:18.95 time and 329 deaths to reach the end. It is fun, graphics and sounds are good as well. The only frustrating thing is randomness in jumps, which made the section with multiple small platforms in the air hard as hell.
So close to being unbelievably satisfying, but due to the RNG jump direction it's just unbelievably frustrating - there should not be randomness in the jump direction. When you're making such precise jumps and it's all down to RNG whether the jump has the arc you want it to or not, what's the point in even trying or getting good at the game? Or edging towards the end of a platform in preparation for a big gap only for the pogo man to suddenly do a massive jump off the edge. When you play a precision game and there's no way to predict what will happen, my god. if you just took out the random jump direction this would be a really solid game.
[Edit] Had a moment to calm down and realised I shouldn't get that irate over a LD entry :D I like the minimal art and I was actually having a lot of fun until I got stuck on the same jump for half an hour due to RNG sending me off the edge every single time lol
Had way more fun than I ought to have with this thing, haha. Got tired of praying to RNGesus after about 150 deaths, but I applaud anyone who has the luck and patience to get through the rest of it!
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I can imagine this being rage-played on youtube in the same way people play "Get over it". :)
I love this game, very funny to play, it is more than a demo. Nice work!
I got up there once but died before getting to the checkpoint. Most of my fifty deaths were right there. As for the game itself, I really like it. The gameplay is really solid and the level is designed rather well. The jumping mechanic is simple and introduced to the player very naturally. The checkpoints are a wonderful addition as well, each time I reached one I breathed a sigh of relief. Overall really good game, love the concept.
Fun game, but very difficult. There seem to be a random offset given on a jump, making it impossible to master, since it's not consistent. However, it's really fun to jump around and try! Good job!
I got filtered by the long distance jump.
thank you for the game!
In any case this was a really, really well executed entry and I poured way more time than I expected into it, fantastic job!
Easy to learn, hard to master. Just the way I like it.
I feel that the game might have been a bit too relentless with the collision - I died when I bumped into my foot. Also I wish I could have controlled the angle with my mouse. The arrows were too slow at times.
Overall, really fun game, probably one of my favorites so far. Great job!
The slight random factor on the jumps was completely infuriating though, especially on the section with the little platforms all in a row; I'm convinced it's possible to fail that section even with perfect play just because the game shoots you a bit too far or short. It also came into serious effect with the tall vertical drops at the very end, where I'm pretty sure the best plan is just to sit completely straight vertically right at the edge of the gap and _hope_ that the game gives you a little tip, so that you don't get randomly pushed too far if you have a slight angle to hop in.
Anyway, it's easy to forgive that issue given the charm of the rest of the game. The presentation is so simple, but it fits perfectly and jumping around just feels great. Excellent work!
Great work overall !
Nice game!
Good job, congratulations!
Pretty fun yet frustratingly hard, I could see this becoming the new rage game :D
I didn't finish it, gave up at the wall jumping with the holes but I might come back to it :laughing:
I could not manage to finish it but had fun in making close to 150 deaths :)
Nice antry, for sure above average!
Bouncing off of walls was pretty cool, but it annoyed me that the player's upper body is wider than the base of the pogo stick, so if you hit a wall with a small angle your body barely touches the wall first and you explode. This happens a lot because you often want a shallow bounce angle on a wall, and it's hard to tell whether or not an angle is too shallow.
I wonder how the game would have felt with some kind of mouse-based control scheme to control the orientation of the player. I think this might have allowed more precision of angle while also allowing quick changes in angle.
It took me 56 deaths to get past the first wall-jumping section, and I was not able to complete the long-jumping section shortly afterwards.
[Edit] Had a moment to calm down and realised I shouldn't get that irate over a LD entry :D I like the minimal art and I was actually having a lot of fun until I got stuck on the same jump for half an hour due to RNG sending me off the edge every single time lol