Unstable World

Unstable World

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.03
fun: 2.85
innovation: 2.68
theme: 2.96
humor: 2.76
mood: 2.93
The world has changed a lot for the last 2 years. We now live in a very Unstable World. Let’s see how long you can survive when the laws of nature are against you.

Video:

![](https://www.youtube.com/watch?v=DXKTZaG9fRk "")

Screenshots:



Features:

- Third-Person-Shooter gameplay
- 1 changing level to explore (multiple waves)
- Unstable water/desert environment that changes during time
- Music and Sounds

Controls:

- Movement
- Use (WASD) to move.
- Press (Shift) to run.
- Press (Space) to jump.
- Press (Q) to roll.
- Press (C) to crouch.
- Fight
- Press (Left Mouse Button) to attack.
- Press (Right Mouse Button) to defense or aim with a weapon.
- Press (R) to reload weapon.
- Press (G) to throw grenades.
- Press (Z) while aiming to zoom.
- Press (U) to drink equipped potion or use the inventory.
- Press (Tab) to lock-on to the closest enemy.
- Use (arrow keys) to swap between equipped items or use the inventory.
- Other
- Press (Escape) to open the menu, this also pauses the game.
- Press (I) to open the inventory, this also pauses the game.
- Press (E) to interact with objects.
- Press (M) to show the map.

Controls can be seen anytime in the inventory during the game. You also can play this game with your gamepad.

Post Jam Changes:

We are going to fix some bugs and listen to the feedback in the comments.
When we upload a new version of the game we also update the changelog here.

- Fixed Bug: Spawner sometimes doesn't spawn 6 gunners and players get stuck in that objective.
- Fixed Bug: Opening two menus (pause-, inventory- or vendor menu) will result in weird controls.
- Fixed Bug: Enemies can kill you while you are in the inventory- or vendor menu.

- Balanced the game: Enemies drop loot, more chests appear, adapted enemy health and behaviour.
- Added arrow to minimap that points to the nearest objective.
- Made area to play smaller and surrounded by rising walls of water.
- Added controls overview to inventory menu.

Credits:

- Dietmar Puschmann [aka "Rayo"] (Main Programmer), Website, Twitter, Youtube
- Matthias Young [aka "Ferocious Industries"] (3D Artist), Website, YouTube
- Steve Messier [aka "IntoDarkness"] (Character Artist), Twitch

A list of the full credits and assets we used can be found in the game.
Found a bug?
Tell us on Discord