Also stuck at 90% loaded -- looking in the console I see "Syntax Error: Invalid or unexpected token" at "LUDUM_DARE_49.framework.js.br:1" which suggests that perhaps my browser is trying to execute a Brotli-compressed file directly as javascript.
@alan001 I had this exact same problem with my WebGL build. I fixed it by enabling "Decompression Fallback" in the project settings. You can find it under "Project Settings > Player > Publishing Settings".
Well, it's something :D.. unless I'm missing anything. I can go to the left, if touch the chest the game ends, if I continue left I fall into the void. Is there any more?
A bullet hell where most of the bullets... aren't. It was more fun that I though. I reached the last level but couldn't kill the final boss(es). It shows potential, keep up the good work!
Pretty interesting game. It was a bit difficult to figure out how everything worked at first, but once I figured it out I had a decent time. It was definitely a bit too difficult. I think it would have been better if the enemies HP was decreased a bit. The visuals were nice.
I like the mood you were able to accomplish with this. The controls were difficult, although I did manage to fly off the edge of the map, which was fun.
I don't really understand what I'm supposed to do. There's an enemy, I can kill him, but after that, there's just a chest behind a wall and that's it. Is there supposed to be more ? What am I missing ?
Its very short, it took me a moment but i have succesfully jump over the wall with succes and took the door, maybe you can made a bigger level with more ennemy, i like the colored graphics.
It took me a while to spot the "next"-button in the menu, before that I thought it had only one level :laughing: The controls need some work, but ultimately it made me think of Liero, that is a good thing.
What am I missing? The second and third levels seem completely impossible due to the density of bullets. Have I missed some ability?
Putting that aside, the jumping seems inconsistent. Sometimes I can triple-jump, sometimes the game ignores my attempt to jump altogether. There should be audio feedback when I make a hit, or get hit, as well as a health bar.
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This unity forum post seems relevant:
https://forum.unity.com/threads/unity-2020-1-invalid-or-unexpected-token-error-from-compressed-framework-js-file.839587/
Perhaps the answer is to turn off any "compression" options in the HTML5 export.
Anyway I'm glad you managed to make the game work in the browser at the end. I sympathise the pain you had to fix that 🥲
The controls need some work, but ultimately it made me think of Liero, that is a good thing.
Putting that aside, the jumping seems inconsistent. Sometimes I can triple-jump, sometimes the game ignores my attempt to jump altogether. There should be audio feedback when I make a hit, or get hit, as well as a health bar.