My first ever Ludum Dare entry, created solo after learning GameDev for a month. I've spent way too much time actually playing the game instead of polishing it, lesson learned for the future!
Very satisfying to spin these doughnuts! Fun to play, and great car model and consistent sf/cyber theme overall. I feel having that high top speed is a bit of a trap because there's zero reaction time when an enemy appears and you're going fast. To add some "realism" you could have the smoke come out of the back of the car, so the enemies 'die' because of smoke. Still, great fun! Good job.
Hey @albertmixalev, thanks for giving it a try! Very weird, what browser are you using? I have tried the macOS and Windows builds, and the Webgl version in Firefox and Chrome - and it worked in all of them. I'll check if I can make the build smaller though.
im hooked on this one. great style & presentation, and the driving inertia is satisfying. i wish dead cops couldnt bust you cause its really easy to swing into one under a smoke cloud
I cleaned the cache and everything worked, I still had a problem) The game looks very cool! The visual effects are on top, the controls are pleasant. Congratulations, great job!
I really like the concept. Feels like taking Tron off of its grid and putting it into the real world. The car dynamics feel smooth, the particle effects are really good and the general atmosphere is engaging. I would up the FOV a bit or maybe move the camera in front of the car so I can see a bit further ahead. Really good job though for a first jam and for just a month in Game Dev this is incredible stuff.
Thanks for checking out @hugelogan! I considered disabling collisions on dead vehicles but thought it might make it too easy - that's what I get for not having someone play the game before submission :)
Thanks @aidan-and-seb! I was torn on the camera placement all of yesterday, this was a compromise between being too wide and easy to play and to narrow. I feel like I would have be still tweaking it unless there was a hard deadline haha
Usually being stuck playing your own game is a sign that you're doing things right ;)
Very fun, simple game! Music is AWESOME!!! Seriously making a good music track in such a short time is hard, let alone doing it *as well as* making the actual game. Fantastic work!
I found a very silly exploit though, which I share in my Initial Playthrough video: https://youtu.be/uMC00-idW8A
The art, the camera and the sound are sinestesically combined in a performance of impact. Impact! It is about impact not only due to the car crashes. However the game design is not too helpful to improve playability. It seems more to be a tech or atmosphere demo of impact, and it is all OK, but just OK. - SPOILER --- Spoiler --------------------------------- ----------------------------------------- ----------------------------------------- it is very simple to high scored the game: -------- *just zero/doughnuts/bootleg turn it* 01010101010101010110101010110101001010100110101001010101010101010101010100101101010101001011001101001010101111001010101010101010101100101010010110101010101011001010101010
the sound effects are great -- really crunchy on impact. Explosions are nice, too. music gets a little repetitive. Found an exploit: if you just hold W and A or D and do infinite donuts, you will never die. Fun little time waster.
You nailed the feel of the car. It felt like driving in a topdown GTA, just without all the obstacles getting in the way. The soundtrack reminded me of the Tron sequel, which is always a good thing!
That is a satisfying car to drift around with! Great feel/mood and juicy explosions. I really enjoyed it, my only concern would be that spinning trick that apparently I was not the only one usiong ahah, but even with that it's a great entry especially for a first Ludum Dare!
Very impressive for your first jam. I liked the control of the car, visual aesthetics and explosions. Game feels great. Add some more content, progressive difficulty, polish and you got yourself a really nice game. Well done.
Ok, honestly I am not surpriced that you have spend most of the time playing it. The idea is really inovative and it is like playing snake that is being protected by his tail, and it is not snake, but car! Love it! Great job!
@binarydiv Yeah, that's the plan! I just got into gamedev so I have a lot to learn, but I'm planning on improving it and publishing a proper game out of this prototype.
Comments36
Really good job though for a first jam and for just a month in Game Dev this is incredible stuff.
Let me know if one of the builds on https://dev-vixen.itch.io/untrailed/ works for you!
Very fun, simple game! Music is AWESOME!!! Seriously making a good music track in such a short time is hard, let alone doing it *as well as* making the actual game. Fantastic work!
I found a very silly exploit though, which I share in my Initial Playthrough video: https://youtu.be/uMC00-idW8A
-
SPOILER
---
Spoiler ---------------------------------
-----------------------------------------
-----------------------------------------
it is very simple to high scored the game: -------- *just zero/doughnuts/bootleg turn it*
01010101010101010110101010110101001010100110101001010101010101010101010100101101010101001011001101001010101111001010101010101010101100101010010110101010101011001010101010
Nice Job!
I've got a rhythm going! :sunglasses:
Build settintgs -> Player Settings -> Publish settings -> Compression format: disable
I had the same issue, it worked for me.
Does this build work for you? https://play.unity.com/mg/other/webgl-builds-107724
I fixed the exploit, thanks for reporting it!
@leyaotang @rumor @pryankster Thanks, I fixed the spawning point so it's not possible to circle infinitely any more :D
@rosymaple Thanks! I added a one-liner to zoom out the camera when accelerating, hopefully it's not too jarring. Good suggestion!
@denhette @tayteus @ideaspersecond Thanks a lot!
May I suggest another possible way to counter the infinite donut exploit? Maybe make the car slow down when it's touching it's own trail.
And also the car control is too 'Stable' for the theme, maybe increase the slippery-ness?
@binarydiv Yeah, that's the plan! I just got into gamedev so I have a lot to learn, but I'm planning on improving it and publishing a proper game out of this prototype.
I made a twitter account the other day, will post there for sure: https://twitter.com/dev_vixen/
And I'll post here and itch.io, but not sure if there are any notifications for new posts though.