Upheaval

Upheaval

This game is from ldjam.com, which is currently unavailable.
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overall: 3.28
fun: 2.61
innovation: 3.15
theme: 3.39
graphics: 3.21
audio: 3.90
humor: 2.57
mood: 3.21
A lone villager on a quest to lift a curse. Find the magical amulet and escape the cave where it rests.



How to Play


Arrows or WASD to move, Space to interact. There is no peril in the game, so there is no way to lose. If you wait on the title screen for a bit, the game will tell you the lore. I tried to explain the purpose and story within the game. If you need more explanation of how to play, I'll include that at the end.

> Note: If you are stuck trying to exit the screen, try walking away and approaching again. This is a bug in the collision detection that I never got around to fixing.

How the Sausage Is Made


The game was written in C++ using SDL2 and my game framework gam.

The art was drawn in Aseprite with a Wacom Bamboo tablet and sometimes a mouse.

The music was made with my Piano, Arturia Drumbrute, and my modular synthesizer. It was arranged and mixed in Ardour.

Detailed Explanation (Potential Spoilers)


The cave is a randomly generated maze you must navigate to find the deepest area where the treasure is. After you find it, you have to return back to the entrance to win. There are no enemies that will get in your way, but the cave is geologically unstable and periodic earthquakes will drastically change your surroundings.
Found a bug?
Tell us on Discord