Waiter, please!
Waiter, Please! is my compo entry for Ludum Dare 49!
Take drinks from the bar and balance your tray, walk to your customers and serve them, repeat!
Take drinks from the bar and balance your tray, walk to your customers and serve them, repeat!
How to play?
Everything is playable with your mouse. Except the reset button (fyi, it's the R key).Tags: #casual
Genres: simulation



Comments20
Will be good, if you can see time of orders(or at least the ones that has only a little time left), when going to the tables.
And a clearer showing of what gave you strike would be usefull
I can't belive it, we had the same idea : )
Check out my waiting game @yamzho
I really liked the center of gravity thingy and the overall concept of the game.
Sounds would have been awesome for the mood.
I didn't get though, if it is beneficial if you have multiple orders on the same plate. It felt like this is what I should be doing and have a full balanced plate, but after all there was no obvious advantages of that, to doing them all sequentially.
Loved the tutorial art work!
I did find myself waiting until the very last minute to actually finalize an order, because it seemed like orders would fly in immediately. A benefit/reward for completing orders early might've prevented me from delaying orders.
I think it would've been really cool if some of the drinks were visibly way-heavier or way-lighter. I think that would've added more strategy to the balance section. OR (and I'm spitballing, so feel free to ignore me) there could be things like ingredients or coasters to increase the weight of a drink order.
Anyway, had a lot of fun with this one. Great work!
it took me a while to realize that i had to take the drinks off my tray when i got to the table.
Loved the art style. Could have used some movement too and obviously some audio to back up the visuals. Controls wise I really would have preferred if it was drag and drop instead of click and then needing to click again. The drink images while grabbing them could have been a bit bigger too to ease returning them to the order sheet.
The idea was super neat and pretty well made. I really did not grasp how the strike system worked at all. I was always clicking on green and on later runs I managed to keep the balance well too so I always had that wide green area. But still the strikes just appeared for unknown reason. Really would have helped to see when you were getting the strikes to understand what I was doing wrong. This ended up being my best run.
Sometimes when going to deliver there were some strike symbols on top of the green lines. Was this me receiving strikes and if so, why? 🤷♂️ Anyway, always the game ending strike was gotten out of the blue while just loading/unloading the tray and while none of the order timers were getting depleted.
At first it was quite unclear that the things needed to be put back too after delivering. Doesn't really make much sense story wise either that you're coming back from delivering the drinks and you still have them on your tray for some reason. What do the customers never accept their drinks and you pour them back to bottles? 😆 Or was it the waiter walking to the table and then giving out the orders? If so, it doesn't make any sense that you can first load up everything, then walk to all the tables one by one and deliver them at once when there. Does this bar have only one table where all the customers are sitting at? 🤔
It was possible to dupe drinks if you grabbed one as an order was clearing above. Then the order where you had grabbed a drink from moves up and the already grabbed drink becomes grabbable again. So you end up with one extra one which you can't ever get rid of.
Making the balance stay at the center was actually very easy as it was completely grid based and even though I think there was some kind of weight system, they didn't differ that radically to matter much.
Anyway, good job! 👍
Nice job (^^). I totally missed the point of making the balance at the center at first :p So it was pretty hard ~(^^"~). But after getting fired multiple time it got easier :yum:
Good job :)
I enjoyed playing it, thanks and well done!