What is Watt?
Buy Energy Generators
Try to get and hold honest consumers
Be aware of evil consumers
Sell your Watts!
This game was made from scratch by a team of 4 (two of which do not have a LD Account)
Credits
- @salaen: 3D Art, Coding- geeskomat: 3D Art, Coding
- dinea04: Concepts, Coding
- @xoreaxeax: 3D Art, Coding, Music & Sound
Tools:
- Unity- Blender
- Krita
Comments18
Faux_Grey4 Oct 2021, 21:32
I really like the art style.
Calming wind noises & fitting music.
Windmills are clearly superior!
Calming wind noises & fitting music.
Windmills are clearly superior!
dezom5 Oct 2021, 08:13
I now have a newfound respect for the energy suppliers out there.
The sound design is on point, and the graphics are very stylish.
Was there an end condition or is it endless?
The sound design is on point, and the graphics are very stylish.
Was there an end condition or is it endless?
DevUndead5 Oct 2021, 08:16
I like the game. The ui is very clean, the machines are well made and animated and the music is very catchy. The start was hard to hold the balance. After that is was easyer to maintain the required energy

LDJam user 1485395 Oct 2021, 08:23
Really liked the artstyle and music and placing down equipment was satisfying
pepnou5 Oct 2021, 08:25
Great game! The art and the music go well together and the game is cute.
There might be some balance problems though. The start is the hardest: or you lose in 30s or the game become unlosable.
Fun overall. Good job !
There might be some balance problems though. The start is the hardest: or you lose in 30s or the game become unlosable.
Fun overall. Good job !

Sirkovitch5 Oct 2021, 08:29
The buildings are so cute !!
Really loved the mood with the catchy music
Really loved the mood with the catchy music


Roelosaurus5 Oct 2021, 08:49
Wow, wasn't ready for it to be so high speed.
Like it though, trying to quickly adapt to the unstable market. Clever use of the theme.
Thought the music was a bit annoying at first, but it underlined the urgency and stress,
so I grew to like it eventually.
Like it though, trying to quickly adapt to the unstable market. Clever use of the theme.
Thought the music was a bit annoying at first, but it underlined the urgency and stress,
so I grew to like it eventually.
DaleP5 Oct 2021, 09:25
Cute graphics and animations! This is basically a cautionary tale about how unregulated capitalism disincentivizes having enough reserve power for spikes in demand, right?
I thought the music and sounds were well done but had to turn it down because I was getting a nasty (*very* loud) popping sound after placing a generator (Firefox, not sure if it was the game or a browser bug).
I thought the music and sounds were well done but had to turn it down because I was getting a nasty (*very* loud) popping sound after placing a generator (Firefox, not sure if it was the game or a browser bug).
Hobzone5 Oct 2021, 09:27
Really fun game. really fresh gameplay. It could have been even better if we had to handle malfunction or something like that on the equipment.

Trexxak5 Oct 2021, 13:36
huh, never thought about the debts energy providers had to take to supply me with the ressources necessary for luxuries I've grown accustomed to!
Fun graphics, easy to grasp gameplay and a rare shift of perspectives! Great work!
Fun graphics, easy to grasp gameplay and a rare shift of perspectives! Great work!

LDJam user 1783315 Oct 2021, 15:58
Neat concept! I like the aesthetic, and the music (although a tad repetitive) is appreciated. My only gripe is that it gets a bit stale after a while, more or less devolving into watching numbers and clicking the screen occasionally... but maybe there's something I'm still not understanding :P But for what it is, it's charming and interesting!

PashaLoban8 Oct 2021, 13:35
Cool game

Douwe_Ravers9 Oct 2021, 14:01
Very nice game. Love that all the objects have little faces. The smoke effects made it extra pop two. And the game is actually a little educational. Very nice. Although repetitive the song never bored me.
Raphiell9 Oct 2021, 15:02
Great art style and music. It set a great mood, I loved the animations of everything. It was a bit hard at first to understand what was going on, I had to restart many times because I would instantly go into debt, but I eventually figured out that the income you get is based on what the houses are currently using, as opposed to just a constant flow.
Well done!
Well done!
Lucas Thomaz9 Oct 2021, 16:09
great!

bloodycoin10 Oct 2021, 07:48
Great concept and implementation. Really liked all the animated building with faces. In-theme catchy music and well placed sound effects give so much to the game.
Gameplay-vise it's quite good. But there is a bit of waiting time after your first building - for consumers to catch up on the power generated and money generated, so you are not in the red anymore. And "endgame" after a few minutes after you can build wind turbines and nuclear plants, it's just a matter of waiting and adding more.
Since you implemented somewhat realistic demand curve over the day, I really want to see some energy storage buildings, that could be stored during the day when it's lower demand, and used up during the evening.
Or maybe an option to manually turn on/off coal and steam turbines (turned off building would not use maintenance)? Again, to better adapt to demand curve, and lose less money over the day.
Ideas for future:
* Random govermental contracts that adjust demand curve for specific time periods.
* Energy storage buildings.
* Infrastructure breakdowns with manual repairs.
* Selling off extra energy.
* Research to unlock new building tech.
Overall great entry, looking forward to update :slight_smile:
Gameplay-vise it's quite good. But there is a bit of waiting time after your first building - for consumers to catch up on the power generated and money generated, so you are not in the red anymore. And "endgame" after a few minutes after you can build wind turbines and nuclear plants, it's just a matter of waiting and adding more.
Since you implemented somewhat realistic demand curve over the day, I really want to see some energy storage buildings, that could be stored during the day when it's lower demand, and used up during the evening.
Or maybe an option to manually turn on/off coal and steam turbines (turned off building would not use maintenance)? Again, to better adapt to demand curve, and lose less money over the day.
Ideas for future:
* Random govermental contracts that adjust demand curve for specific time periods.
* Energy storage buildings.
* Infrastructure breakdowns with manual repairs.
* Selling off extra energy.
* Research to unlock new building tech.
Overall great entry, looking forward to update :slight_smile:



This game is super cute! I immediately managed to throw myself knee deep in debt but very enjoyable. Lovely animations, and I really like the spikes in ratio across the day - very much the "time for a cup of tea" in the evening.
I only got one bitcoin miner.