Ran very smoothly, great ambiance with the music and the sounds and I'm impressed with the liquid physics. Good difficulty curve, I found it easy in the beginning but couldn't make it past 52 points as it ramped up. It would have been perfect with some dining tables and customers that the waiter zigzags around (and drops the wine on). Great job!
I'm not sure how much I could do to keep the wineglass steady - seemed like moving the mouse as little as possible was the right strategy. But the idea was really interesting and you got a lot of mood with just a few smart details. The liquid sloshing in the glass was really well done!
Really neat concept and very well realised! I like the overall aesthetic, and I love that little glass clinking noise when the glass starts to wobble :P
Simple but well executed concept, fits the theme very well. I think the glass could wobble a bit more, as most of the turns are not enough to tip it over.
Really cool idea and quite fun to play! Like someone else said this could work really nicely on mobile with tilt controls. Awesome game and fits the theme really well!
Nice music and atmoshphere! Handsome waiters and excellent table service. Would order biggest glass of wine from here again! Very fun little game, good entry!
Nice concept, well executed and fit the theme nicely. I especially liked the wine physics and how it was done. Perhaps has some more potential to be found by exploring other control and interaction schemes as well as environments.
Cool idea, but I feel like I'm at the mercy of RNG to get any kind of score. Either I'm real bad at the game or you can't really fix the glass after it starts to tilt at all. My best scores were from just holding the mouse in the middle of the screen.
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Nice job!
But overall a very nice project! Thanks!
Perhaps has some more potential to be found by exploring other control and interaction schemes as well as environments.