Traveling through a normal platform is too easy for you? Well, we got you!
Welcome to Wobble where your life is on the edge, literally. You are on an ever-changing platform. Your goal is to keep the platform relatively stable by moving around to different spots on the platform until all of the blocks are set in stone.
Next, you just have to get to the shining orb spawned after the mayhem subsided, but beware since you still have to keep the platform balanced. Join in for the calming yet challenging adventure with Bob the Box.
This game was made by 8 people representing Binus Game Development Club. Binus Game Development Club is an university club from Binus University aiming to teach everything about game development to Binus University students. Each members contributed to this game and their respective roles are listed on the download page.
Such a beautiful game! The puzzles were really interesting and man, it felt relaxing and stressful at the same time haha. Loved it!
One critique would be on the speed of the game. Particularly in the beginning, it felt a little slow and I wanted the game to progress a little faster. But it sped up towards the end, so that kind of balanced it out.
Really cool game! Great concept and awesome graphics. I had a lot of fun playing. My only feedback would be to maybe show the controls a bit more briefly after the first time, because it takes a bit of time for the game to begin. Other than that awesome work!
hello @fishtaod ! we're glad you find our game fun, and we're sorry to hear you can't play the game because of compatibility issues. If you're interested we'll release the HTML version after the voting period ends :D
Very nice take on the topic! I am in love with how polished the game feels and how the level builds itself while the players has to balance it out!! great idea
This is a really good submission. The main thing that stands out to me really is the polish here, as it is VERY rare to see a game from a jam being this cohesive and finished. This genuinely feels like a complete package. The gameplay is simple but well done, and the art style is very pleasing to the eye. The music also aids in tying together the mood of the game. I also love the main menu being an playable level that you can make fall over. It's little touches like that that help elevate this game above most in the jam/
The preview art caught my eye + all the screenshots are gorgeous! Wish I could play, alas I am on Mac. Will keep an eye out for any future platform releases!!
I like the cute and colorful graphics. Had fun playing! Btw, it's allowed to port your game even during voting so port your game now so that more people can play
Beautiful game! Love the backgrounds and textures, especially, and the wings lowering each block are amazing! It was definitely a challenging experience, but I managed to make it through all the levels (I had the most difficulty with level 1, haha). Shout out to the sound engineers: The music and SFX were SUPERB!
Good game with an elegant yet aesthetic design. Purposefully despawning as an option to maintain balance seems overpowered and a penalty should be taken into consideration when opting to use that mechanic.
Great graphics, sounds, and mood, pretty decent theme coverage. Might add a sea sickness warning, I actually feel like this textbox is wobbling left and right at the moment (hell, five minute into writing this review and I still feel it).
Main menu is interesting, though it took me a while to figure out that I'm supposed to use the cursor to select an option. The game is perhaps too hard, judging by first four levels I managed to play (sorry I couldn't do more, it took me a long time to get to that level). Having to replay after dying didn't feel too great, as most of the do-right-or-die moments in levels are at the very end when you're supposed to touch the light. And the respawn at that particular moment wasn't helpful as by that time the situation is already beyond repair. Could be that I'm just not good at the game. But in general, the art and mood is great and it felt good to play it. Apart from still feeling seasick.
Congratulations for the beautiful game, the balance between simplicity and a beautiful color palette really highlights the eyes, very charismatic character and personality, really with great taste, if you can give your feedback on my game I will be very grateful, a big hug .
Very fun and polished game! I really appreciate how lenient you are in punishing the player: getting crushed by a block just pushes you to the side instead of killing you if possible, dying (even from falling) just respawns you you, etc. The only way to lose a level is by unbalancing the beam too much which becomes really challenging at the later levels
The character, art, and music is all really charming and fits together perfectly. Great job to your team! My only suggestion: make the player blink sometimes! so cute
I love how relaxing this game is!! It's also so polished for a game jam submission! Really great job!! The art and sound design's really great, I especially love the popping sound and animation when you get squished :x
This game felt so good to play. The visuals were some of the best I've seen in a game jam and the music did a great job of setting the feel of the game. If I'm being really nitpicky, I'd say the sfx felt a bit jarring at first in contrast to the watercolor-like visuals and peaceful music.
I liked seeing all the new blocks that were introduced. I also really liked the levels that started off balance. It might've been nice if platform blocks acted as platforms while they were falling. Currently, you cant pass through them, and they act like a full normal block.
I wish jump height was increased by a bit. It's hard to hurdle towers without timing your jump near-perfectly. It might feel better if the base jump was higher than the double jump. Also, don't know if this is intentional, but the character respawns normally when i fall off the platform, but the level restarts if i fly too far to the left or right. Overall, I really enjoyed playing this game. Great work!
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One critique would be on the speed of the game. Particularly in the beginning, it felt a little slow and I wanted the game to progress a little faster. But it sped up towards the end, so that kind of balanced it out.
Altogether an amazing game, awesome job!
Wish you had a HTML version (Don't have Windows...).
Great job, team!
I just wish there were more levels.
Main menu is interesting, though it took me a while to figure out that I'm supposed to use the cursor to select an option. The game is perhaps too hard, judging by first four levels I managed to play (sorry I couldn't do more, it took me a long time to get to that level). Having to replay after dying didn't feel too great, as most of the do-right-or-die moments in levels are at the very end when you're supposed to touch the light. And the respawn at that particular moment wasn't helpful as by that time the situation is already beyond repair. Could be that I'm just not good at the game. But in general, the art and mood is great and it felt good to play it. Apart from still feeling seasick.
The character, art, and music is all really charming and fits together perfectly. Great job to your team! My only suggestion: make the player blink sometimes! so cute
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=2h21m31s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I liked seeing all the new blocks that were introduced. I also really liked the levels that started off balance. It might've been nice if platform blocks acted as platforms while they were falling. Currently, you cant pass through them, and they act like a full normal block.
I wish jump height was increased by a bit. It's hard to hurdle towers without timing your jump near-perfectly. It might feel better if the base jump was higher than the double jump. Also, don't know if this is intentional, but the character respawns normally when i fall off the platform, but the level restarts if i fly too far to the left or right. Overall, I really enjoyed playing this game. Great work!