Wurst Angst Apple Joy

by alexej
Overall★★★★★★★★★★3.39
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.48
Theme★★★★★★★★★★3.64
Graphics★★★★★★★★★★3.47
Audio★★★★★★★★★★3.43
Humor★★★★★★★★★★3.42
Mood★★★★★★★★★★3.58
In >> Wurst Angst Apple Joy << we tried to explore the pitfalls and benefits of an unstable mind. Taking on the video game trope of switching between dimensions we imagined a protagonist that constantly switches between two personalities. A manic, insufferably positive, distracted extrovert and a severely depressive, melancholic but also empathic introvert. Solving Quests by using the proper personality at the proper time.

The personalities would not only see a different world but also a different dialog. Even though the content is technically the same, their change in perspective would bar them from even seeing the proper answer.

we’re inviting the players to explore the short dialog and compare how every encounter is changed, based on the personality and enjoy the often ridiculous contrast.

Comments38

Michael Faragher5 Oct 2021, 00:35
Strudel is a Good Dog. I couldn't find an end game, but I had a positive outcome with everyone!
nardandas
nardandas5 Oct 2021, 04:17
I found the dialogue sound rather grating, as many times as you have to talk in this game.
MishaNiks5 Oct 2021, 10:28
Good idea with switching between two so opposite personalities, different views. At the beginning I thought I was playing for the fountain in the center)
PowerAnze
PowerAnze5 Oct 2021, 18:55
Love that line!

Honestly, the writing was superb! Normally I hate story driven games but this one hit the mark for me. Great mix of humour and insight. The changing tones where also a great way to illustrate how different outlooks on life can hamper and/or help in certain situations. I had a lot of fun playing this! Also, more Strudel interactions please. *bark*
Gucio Miszcz6 Oct 2021, 05:30
Everything works as it should in this game, nicely done project :)
FromTheChasm6 Oct 2021, 11:44
Pretty unique. I was abit unsure what I was meant to be doing, but I soon worked out the shifting in personalities or mood. I was half expecting an invasion of werewolves or the some reveal about canablistic sausage meat. This the work of a deranged mind. And it was great.
Remn
Remn7 Oct 2021, 14:36
Cool screenshots, sorry the game didn't open!
RenegadePunisher7 Oct 2021, 20:12
Intriguing concept. I'm sure there is plenty of room to build upon this idea. Well done.
Quoc
Quoc8 Oct 2021, 20:41
Interesting game. I like the game name hahah. It was fun to play
HaaYaargh
HaaYaargh9 Oct 2021, 18:15
As other had said, good concept. I found it difficult to read all the unformatted text and while I understood the mechanics of sad/happy personality I rarely did change on purpose to achieve some of the talks.
Forik
Forik9 Oct 2021, 20:32
Funny game =D
D3kryption
D3kryption10 Oct 2021, 19:11
This made me laugh quite a bit. I really like it and would absolutely play it if you released it!
balduin
balduin10 Oct 2021, 20:51
Really special game. I love the humor and the unique characters.
I guess your next game could be Sausage Fear Apfel Freude.
RookRules
RookRules10 Oct 2021, 20:51
I cannot seem to get the link to do anything, it tries to open a tab an then closes instantly
balduin
balduin10 Oct 2021, 20:53
You can just copy the link and paste it into the upper search bar.
Piper Thompson10 Oct 2021, 21:03
@rookrules i think the edge-browser does something weird with the link - maybe try another browser, if you can...
JPGFG
JPGFG11 Oct 2021, 00:14
Hey this was cool, dialogue heavy games are difficult for me so it was cool to see it here. Thanks for submitting!
khaotom
khaotom11 Oct 2021, 03:43
I like a lot about this game. The audio was fun, love the voices. The quests had interesting resolutions. I enjoyed walking next to things in the scene as it would make the character controller go kinda nuts. I also liked how the player wraps around the scene edges. It's interesting to imagine the place as maybe a sort of purgatory or dream. :hotdog:
LDJam user 262142
LDJam user 26214211 Oct 2021, 04:45
Ughhh the dialogue is relentlessss lmao brutalizing the characters like bashing their head on a rock... but... it's for their own good. In the end, we fix their personal and financial problems like an annoying uninvited guest. Great writing to make it work and the mood switch is very appropriately jarring.
LeYamez
LeYamez11 Oct 2021, 04:54
Liked the story, but dialogue felt a bit too much haha
Viba11 Oct 2021, 07:04
A really important theme! Innovative game and it was interesting to play. I liked how even the quit menu changed according to the mood. Couldn't find the end of the game tho. Played fetch with Strudel for like 20 times :D
Kirby
Kirby11 Oct 2021, 07:45
Great game overwall, love it
Sanemsky11 Oct 2021, 11:30
We had a similar idea but couldn't figure out how to execute it.
PS: maybe you could have tweak more the texts but its not a big deal.

and maybe I could have seen my progress over story arcs or people
but loved the audio feedback of my progress.
Well done guys!
fabula_rasa11 Oct 2021, 11:31
Superb concept! Reading the dialogue and looking at the world from two very different perspectives was quite enjoyable. It's great that the flow of the game makes both perspectives valid in certain contexts.

The graphic side could use some work. The text would read much better if it was smaller and put on an actual text box. This mingled-with-the-background way is great for titles and small pieces of text, not so great for continuous dialogue. The walking animation feels kinda jerky and does not actually stop when you stop walking :wink: But the tone differences between the two worlds are great.

What I didn't like were the dialogue sounds. They are too frequent and too overwhelming, making it harder to read rather than adding to the experience. I turned the sound down to almost a whisper after a bit.
Dunno12 Oct 2021, 17:28
Good game , i like it)
MildlyDisturbing12 Oct 2021, 18:59
Great writing and nice graphics, cool experience in general and stands out from a lot of other work!
craigalancarroll13 Oct 2021, 02:55
I like the idea of this game a lot. Looking at the world from two different perspectives is a rather interesting touch. I agree with others about the dialog sounds, but I think simply turning them down overall will make it balance and blend better.
chesiq13 Oct 2021, 12:11
This game really stood out to me, I enjoyed playing it! Graphics are good, the story is nice, and the concept is something fresh.
Emaigualmc2_art
Emaigualmc2_art13 Oct 2021, 19:59
Very funny audios and sounds xD good game concept. I would like to see how they advance in polishing the art, good job!
coolestdoggie
coolestdoggie16 Oct 2021, 12:29
Great experience! I don't know why, but I like themes about mental diseases. I pet this dog and I was happy! I like dogs)
LDJam user 271014
LDJam user 27101416 Oct 2021, 20:25
Very interesting take on the theme! I liked seeing how the same interactions played out between the two different mindsets. I liked the talking sound effects at first but they became a little grating after a while as some other commenters pointed out. The rest of the audio was great though - the background tracks for each mindset really set the mood well! If I could change one thing, I would give the player the ability to switch between the two mindsets whenever they wanted. A couple of times I found myself wanting to be in a specific mode to talk to a specific person, but having to wait for it to switch before I could do so. Overall though, it's a cool experience!
ardorugus
ardorugus18 Oct 2021, 19:23
The audio mumbling is very unstable, indeed. Maybe it's the camera angle, but everything seemed to lay on each other a bit... incomprehensible. There's a quest there, I know. But, man, this mumbling makes you forget what you're doing.
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