22h38
22h38
_A tiny adventure taking place hours before the end of the world_
The world ends at 22h38.
Fortunately, you keep respawning.
Explore the world to find shrines and discover more about this tragedy. And maybe prevent it?
Controls
_Arrow Keys - Move_
_E - Interact_
_Shrines helps you progress further_
The web version is significantly slower than the build. If you can we recommand to download the build.
Tools: Unity

Comments106
Favorite one so far! Hope will win!
wondering that it could be fun in real time as well)
I'll still it evolve, than spoil and try on a next jam.
Music and style is fantasic!
It took me some time to light up the shrine, so maybe a hint that it will create a checkpoint at the start would be nice. As soon as I find out that the shrine will delay the inevitable I started to search for them and the game flourish in front of me.
I have nothing to suggest, sorry. It is pretty nice entry.
Thank you!
Also at the end you straight up tell that the Factory is the cause of the problem. It's pretty obvious with the shrine text so you should trust the player to understand by themslves. But that's a detail.
Gameplay-wise, it was fairly simple, but I liked the core idea of dying to progress via a time loop. I also don't know if I've seen the particular combination of isometric tiles, turn-based movement, and story-driven adventure game yet, which is what this sort of feels like? Pretty cool.
It did take me a few minutes to get used to the isometric controls, but once I got a handle on it they were fine. It would perhaps be more intuitive at first if you could click on adjacent tiles to move to them, though.
I think this game might have the most potential of the ones I've played for a full release, perhaps with more content and some additional mechanics. Great work! I was really sucked in by the sound, visuals, and writing.
I played on the web and thought the text seemed a little small :)
However, the interaction system has a few issues: text is missing, truncated on the left, text is slow to appear and too small, including in the inventory and interaction prompt. More generally it would be nice to have a better hint about what is interactive or not so that you don't lose time searching for an axe in the woods like I did. And why the hell do I need to use the E key for everything? Space and Enter would be so much better... Also, It would be nice to know if I really reached the end of the game or if something new appears in the second run.
If you had the credits, you reached the end. We didn't have time for more content for a second run:)
Yes I played the web version with a high-resolution monitor.
And I love how the destruction at the end of the world never stops being intimidating. A very beautiful effect.
The music is great, and I liked how it was different based on where you were in the world.
"Responsibility" was spelled wrong. I had trouble with the controls before getting used to them.
The only problem I had in the game was that one theme was way louder than the others, which was a bit unpleasant. Except that, this was a pleasure to test, incredible art direction and mood
Great work!
Please disable the full screen button in your itch page (the webgl button already has it and it makes it not work)
Graphics are nice, the background music is very pleasant. Very original idea, the game is addictive.
Controls are a bit confusing because of the camera angle.
Great work !
-Tim
Yes, I have. I was using a mac high resolution monitor.
I just checked. Text was at normal size.
You did update it, right? Thank you!
Gameplay and graphics are simples, but the story and the sounds ambiance just sells it all ! Congrats, really nice work out there :smile: If you want to play a chill game as well (it is more an experience), you can try mine. I made a night day system + relaxing atmosphere.
Cheers !
Really liked the clean isometric art style :) The characters reminded me of Monument Valley
good mood
Also why do the characters look like they came straight out of Monument Valley? I actually thought for a moment that one of you might have been from ustwo games.
I've already seen the gameplay mechanic in Minit, but the fact it is in turn by turn could add interesting possibilities in terms of reflexion. The puzzle where you come to the right place to the right time of the day is nice but not so hooky, perhaps you could try some stuff like: content that evolve on a square at each turn, or player leaving traces on its path, which themselves evolve into "something".
So the travel's ability gets more impactful (and bring new ideas for challenges?)
That said, very well done in that 72 hours timing window!
- you could tweak the clock and sun so they _very rapidly_ move to the next time/position during the move.
... Nope, guess I just had 1 thought. The rest was fantastic. Well done.
I liked the little details, like the way the shadows moved to show the passage of time, or how some things only happened at certain times of day. The visuals and music were also pretty good. I especially liked the aesthetics of how the world blows up, sending all the tiles of the world scattering.
The only real issue I have with the game is that it could do with some input buffering to make movement feel a little smoother. but otherwise this was a great entry.
Interesting mechanics with sanctuaries.
However, the control of the arrows at such a location breaks the brain a little :D
The "time loop" mechanic whith the shrines is really great but I found sommetimes there is no room for error.
Nonetheless this game has a lot of content, Good job !
very poetic, great music, graphics
the gameplay is pretty novel
id argue the arrow keys don't really work because they command diagonals in-game - that's a bit frustrating ^^#
but it's deffo something else
kudos to you for pulling that off in 72h - that's an achievement and a half :o
keep up the good work, thanks for the experience :)
So we really like your game and we're streaming Ludum Dare 50 games this week-end both Saturday April 16th & Sunday April 17th starting at 10AM CEST [--> Paris summer time] on our Twitch channel --> https://www.twitch.tv/teamchoochoo
Would you like us to feature your game? This may redirect some traffic to your page for more people to try your LD50 game :smile:
If you would, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD50 adventure to our audience :slight_smile:
Here's our e-mail to send us all that good stuff to --> [email protected]
Please include your game's name in the e-mail's title
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat during the stream, I hope :heart:
The VFX, and main art its simply amazing.
I'm a bit surprised by your final rankings, I haven't seen many games outdoing this one in graphics and mood.
Also similarly surprised by the rankings, think it should have scored higher!
Graphics and audio definitely your strong points, gameplay was definitely the weak point.