I love seeing non-digital (or close to it) games in the Dare! This is very simple, and since there are no random elements, it is a solvable game. I think having some element randomly key off of the unrest would help with this. For example, if you rolled a die for each level of unrest, you might lose a point for every 1 that you roll. This makes your turn to turn decisions matter more, and creates risky decisions. Even still, I think there's a solid base for a game here, and it seems balanced enough with delaying revolution and gaining points. Keep at it!
@ukulelefury The center box has the rules for the game, though I had to expand the cell contents at the top to read all the rules, as it didn't seem like my system could load the right font.
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@ukulelefury The center box has the rules for the game, though I had to expand the cell contents at the top to read all the rules, as it didn't seem like my system could load the right font.