One man team. Didn't have much time to dedicate to the jam so the game is pretty unpolished. Game is about trying to fix holes in a crumbling dam.
Update: So full disclosure, I was in a rush to get this uploaded within the time frame and discovered that the way I was reading in the text for the script wouldn't work in a built version (It'd lose reference to the location of the text file) So I had to quickly patch that. Unfortunately that changed the string "{ActivateCracks" to "{ActivateCracks\n" which meant the actual game wouldn't start. I didn't notice this in time as I was hastily googling how to not have the game start in fullscreen mode (It's been a while since I've done this in Unity) Anyways, I've uploaded a version that should have fixed these two issues and tweaked the variables for how fast cracks leak. I've kept the old ones I uploaded within the time limit for full clarity, but don't bother with them as they won't work
Yeah, honestly an extra hour was enough to fix the two game breaking bugs that came up. Updated the description on what happened but basically I needed to get the thing wrapped and built a bit earlier. Like I said, had limited time over the weekend and was at my job on Monday
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