The snake is so baked that he forgot how to move. It also had a severe case of the munchies. So help it eat before it dies of hunger. fyi: the furthtest preys have the biggest score
took me a while to get used to the controls. though i wasnt able to get to the eggs on the outside, not sure if those are reachable. i really liked the music it fit in well.
@bangKerpow thank you i'm glad you liked the spin that i made on the controls @foxwater yeah i'm working on making it mobile and available on the playstore with more features. @arqitech thank you i'm happy to hear that
I love the weird twist on a otherwise pretty simple idea. I wish the controls were a little faster to respond, but they're very innovative overall. The art and sound are great and the whole presentation is very polished. Nice job!
I like the taking of the constantly moving snake from Snake and making it not move anywhere, yet still making it hungry. Neat idea!
The spring/whip mechanic was surprisingly expressive. It took a bit of practice to understand how much to move to catch some prey, and I wanted to try a few times before stopping. Having a time meant I also had a score to beat, compelling me to play.
The music and sound effects were fun to listen to. Good work!
Simple but fun idea. I think it would be great on mobile if polished up a bit. Maybe add some obstacles or something to give it more depth. I did experience some lag playing on web, especially whenever the smoke particles played. Wasn't too bad though, overall good job!
I liked that this was a little deeper than expected. It could be good to help the player know that there is a sweet spot on the swinging - because they may get confused and feel they can never go wide enough to get the furthest out food. I think it was a neat skill based game though, requires good prediction and accuracy to do well in.
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yeah! i'm planning to work on the game further and release it on mobile.
I think with a bit more polishing, this would make a good mobile game.
@foxwater yeah i'm working on making it mobile and available on the playstore with more features.
@arqitech thank you i'm happy to hear that
The spring/whip mechanic was surprisingly expressive. It took a bit of practice to understand how much to move to catch some prey, and I wanted to try a few times before stopping. Having a time meant I also had a score to beat, compelling me to play.
The music and sound effects were fun to listen to. Good work!