Betrayal of Lanka
This game follows Lanka a human animal experiment gone wrong, but cute. Follow Lanka through 5 levels of puzzles.
A team of Game Developers and Animators decided to try a game jam together. This was our first game jam together, we had a lot of fun!
The character was made by us.
All animations were made by us. Some props and textures were made by us.
All levels were composed by us.
All logic was written by us.
Using POLYGON Town Pack for low poly assets.
Using Unreal Engine 5 Preview 2.
The Team:
Jan Kristian Fisera: Project Lead, Release Manager, BP & C++ Programmer, User Interface
Tadeas Andel: Project Coordinator, Concept Design, Environment Art & Design, BP & C++ Programmer, Sounds, Technical Animations
Jakub Rak: Character, Rigging, BP Programmer, Environment Art & Design, Narrative Design, Technical Animator
Alena Hejtmankova: Concept Design, Environment Art & Design, Character Animations, Art, Props, Movie, Level Design
Petr Vlach: Character Animations, Art, Props, Sounds, QA
Petr Misak: Movie
A team of Game Developers and Animators decided to try a game jam together. This was our first game jam together, we had a lot of fun!
The character was made by us.
All animations were made by us. Some props and textures were made by us.
All levels were composed by us.
All logic was written by us.
Using POLYGON Town Pack for low poly assets.
Using Unreal Engine 5 Preview 2.
The Team:
Jan Kristian Fisera: Project Lead, Release Manager, BP & C++ Programmer, User Interface
Tadeas Andel: Project Coordinator, Concept Design, Environment Art & Design, BP & C++ Programmer, Sounds, Technical Animations
Jakub Rak: Character, Rigging, BP Programmer, Environment Art & Design, Narrative Design, Technical Animator
Alena Hejtmankova: Concept Design, Environment Art & Design, Character Animations, Art, Props, Movie, Level Design
Petr Vlach: Character Animations, Art, Props, Sounds, QA
Petr Misak: Movie
Comments17
@borchezz Hi none of us in the team experience that, is it maybe that you have too many processes on your PC perhaps? Very sorry that this is happening to you
There are many things that aren't in the same style, which makes it look poor. The slides look great, but when paired with the 3D, it makes the experience inconsistent.
The movement is quite floaty. I've missed many jumps because of the acceleration.
The platforms move too fast in my opinion.
And lastly, what besides the timer is the delayed inevitable?
It is a bit rough around the edges, it could use some improvements, but in the end you've made a game, so congrats! :slight_smile:
First of all about the story. Lanka from player's perspective is at first innocent human animal mutant which seems harmless and so you as a player help her escape.
She is being tested on and watched (like her imprisoned comrades). The timer is basically Lanka's time to finish the test room for her, otherwise she dies by a poisonous smog used in the room.
You are supposed to think that you want to delay the inevitable by escaping the rooms and moving forward (purely for more fun experience however each room is a checkpoint, we didn't feel like force the player play all over again just to fit the theme fully).
In the ending scene you will see that she is less of a good soul she seemed and that she was imprisoned because she was quite a dangerous specimen. So she unleashes the smog used on her in the room, does a rune ritual, sets the world aflame and she is inevitable, which has been only delayed by this.
Hope this clears it a bit :) .
Since all of us had a touch on the level design and partially the content was from downloaded assets and partially content was our own created assets the consistency would be very hard to keep, we also felt like we want to each do our own touch and express each of ourselves.
Thanks for playing our game!
The character design is beautiful and cute. Congratulations
Sorry for all the difficulties, we take this feedback and hopefully for next game take all this experience! :)
@giardi We have been taken away a bit too much when playing with the additive force that these elevators do when you jump from them. But we agree they are too fast.
@evolution101 The box grabbing was sadly a bit bugged for us, it's not intended at all to be ungrabbable.
@thegoodhunter We wanted to make a miniature of the elevators, but sadly not enough time, sorry.
Otherwise, really nice game. I really enjoyed the graphics and the lightning was really well done, setting the mood just right! Really good job