Bodge Job is a game made in 72 hours for the Jam. You play as a ship's captain and play three mini-games at once (Simon Says, Whack-a-Mole, and a Calculator game) to keep the ship together and you only need to use the mouse!
This is a very funny entry, i've been whacking the mole more than anything cause i suck a math during stressful events haha! The art is awesome too, great job :v:
Nice game, I like the concept. Though it's possible to play indefinitely, I gave up after 5+ minutes. It would be a good idea to make minigames harder as time goes on.
What a stressful game (in a good way), there so much going on and using just mouse makes it a bit more difficult. I was thinking that maybe having all the buttons have a hotkey would turn this up a notch. But overall nice entry, but the alarm gets annoying pretty quick.
I made it 111 seconds! This is a fun concept and it definitely kept me busy :)
Super solid foundation, I think it could be improved by having all the simon says steps displayed at once and having countdowns on certain tasks so you have to complete them every so often. As is, I felt I could just ignore certain tasks. And how simon says worked, I had to devote full attention on it as opposed to bouncing back and forth.
Fun idea for a game! Practicing math my whole youth was worth it for this moment. Had me really stressed out under those sirens. I'd adjust the seconds given for each activity though, maybe make it add less time if you consequently do the same one? I found the math easier than the rest, so I could just stick to that one. If it would add less time each time I do it, I'd have to resort to the rest. Although it was still fun, nice submission!
I love this game! I've always loved these multitasking type games, so this is really fun! Though with everything set as it is, it's a bit too easy, though other people have already spoken thoughts of how to make it more challenging. Well made!
Thank you for a great experience! Everything is perfectly drawn and works. The author is clever!
Yes, the siren is hitting the brain right... it's better not to constantly make such annoying sounds on the background! I wish you creative development!
Oh my haha this is awesome! Alyhough I suck at math when under presure :laughing: This was fun and chaotic, love it haha! Graphics are great and the music just made me laugh right away. Well done! The gameplay is a bit fast, but I think that was your intention
The trick I went with is only dealing with calculator on a need basis. While doing whack a mole, I try to remember the simon say. I really enjoy this one, but I don't enjoy the sound effects tho
It ended up getting really interesting - I was engaged in it the whole time. It felt I could cheese the maths one a bit, by writing the answer but not submitting it. The whackamole one felt like I just needed to press it once when it went yellow. The simon says was more tricky. All together felt good and hectic, so I think you achieved what you hoped! Perhaps a "its about to blow" warning colour light (after yellow) would have been good too!
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This is a fun concept and it definitely kept me busy :)
Super solid foundation, I think it could be improved by having all the simon says steps displayed at once and having countdowns on certain tasks so you have to complete them every so often. As is, I felt I could just ignore certain tasks. And how simon says worked, I had to devote full attention on it as opposed to bouncing back and forth.
Those are super minor though, really good entry
Had me really stressed out under those sirens.
I'd adjust the seconds given for each activity though, maybe make it add less time if you consequently do the same one? I found the math easier than the rest, so I could just stick to that one. If it would add less time each time I do it, I'd have to resort to the rest. Although it was still fun, nice submission!
Yes, the siren is hitting the brain right... it's better not to constantly make such annoying sounds on the background! I wish you creative development!
The mechanics are really cool and I hope you enjoyed making because I enjoyed a lot playing it :D