Caring Hero

by solah
Overall★★★★★★★★★★3.34
Fun★★★★★★★★★★3.19
Innovation★★★★★★★★★★3.61
Theme★★★★★★★★★★3.64
Graphics★★★★★★★★★★3.07
Audio★★★★★★★★★★3.40
Humor★★★★★★★★★★3.13
Mood★★★★★★★★★★3.33

Description

You, the great mage, are to defeat the Evil Lord. However, he's already dying and you won't even have to reach him to get him dead! The Evil Lord wants to die in an honorable fight, try to keep him alive until you meet!

Caring Hero is a Rogue-Like where you fight monsters with your staff and your magic! The boss life is weakening, use your mighty *Melocoton* speel to heal him!

Tools

- A game made with Unity
- Music made with Reaper, my 7-string guitar and some VSTs
- Graphics made with Aseprite

Feelings

This was quite a challenge! Trying to make a Zelda-inspired Rogue-like in 48h really is something! But hey, I did it, and this time I have a real song in the game!

Thanks to all the people that followed the making of this game on Twitch (@LamiSolah), you wanderers are the best!

Screenshots


Genres: adventure

Comments23

Nebiros
Nebiros4 Apr 2022, 08:40
Great game ! Such a cool take on the theme, why did I not think of that ?
LDJam user 258516
LDJam user 2585164 Apr 2022, 10:55
I loved the music! I thought the magic had a name of a Brazilian doll funny....

I read the controls, but it took me a while to understand that on the keyboard it was the shift that healed the boss.

I also think that magic takes a while to start healing, I lost several times because of that.

Congratulations!
Solah
Solahauthor4 Apr 2022, 12:05
@very-bad-bunny-studio Woops, MAJ is the French for SHIFT, my bad ^^"
Melocoton means peach in Spanish, and in French it translates to "pêche", and "avoir la pêche" means being in good shape, hum xD
I might have been a bit unfair with the incantation time of the healing spell xD
Solweak
Solweak5 Apr 2022, 11:59
The content of the game is impressive and it keeps the flow going during the entire session. In return, I assume, you did not have the time to make the most polished game but i didn't feel the lack of it because the core of the sound and graphic parts is still strong. Congratulations, it stands out from the crowd thanks to its flow for a 48h solo game made !
sdelay
sdelay6 Apr 2022, 15:58
Nive rogue-like, I love the irony of the story. After a few tries, still can't pass through level 3.
Big job for a Compo !
Aka Black Dog7 Apr 2022, 10:49
really nice game for a 48 hour game jam. i like the background music.
MrPouletBZH
MrPouletBZH7 Apr 2022, 10:58
Excellent take on the theme, very good work from you overall, gg!
Cambryx7 Apr 2022, 11:28
Cool game! I managed to get to the boss fight but than died against him. After that I couldn't keep him alive until I reached him again. Because I had killed all monsters on the way there and couldn't refill my mana. Maybe it would be cool to respawn some monsters in cleared rooms after you die to prevent this from happening.
Feraligatr7 Apr 2022, 13:30
Good:
- very well rounded game
- end was connected to the beginning
- theme was met very well in a innovative way
- simple and fitting art

Neutral:
- Music does not really fit to the overall mood, but it is still a good soundtrack

Bad:
- Dying should feel more punishing. Yeah it is kind of punishing to have to go back to every other room but you could basically just run it down each room, kill the mobs and gain the mana
akitl
akitl8 Apr 2022, 12:20
le concepte est vraiment simpas, l'idée que on doit préserver la vie de boss est cool !
Euler Moises
Euler Moises8 Apr 2022, 13:13
L'idée est super intéressante, encore plus inspirée de zelda (ma franchise préférée).

Je vous félicite pour le courage et la capacité de faire un jeu seul.

Juste deux commentaires :

- Faites attention à votre palette de couleurs. Certaines choses dans le donjon ne sont pas perceptibles à cause des couleurs.

- La santé du patron diminue très rapidement. J'y ai joué plusieurs fois et je n'ai pas pu atteindre le boss une seule fois.

Je repars frustré mais heureux d'avoir joué à votre jeu.

Toutes nos félicitations!
thetatautau8 Apr 2022, 15:10
Énormément de contenu pour une compo! La musique est vraiment cool aussi.

Le concept zelda-like/speed run fonctionne très bien ici.

C'est trop dur d'atteindre le boss par contre. J'ai vraiment du m'acharner pour y arriver, et il est mort quasi-instantanément car il n'avait plus beaucoup de vie. C'est dommage car il a l'air d'avoir plusieurs moves et là je pense que 95% des joueurs ne les verront pas.

Sinon le délai avant de lancer le soin m'a vraiment gêné. Il n'y a pas de feedback pour savoir si on est entrain de lancer le sort ou si il a été interrompu, et le sort ne se relance pas automatiquement quand il a été interrompu, il faut relâcher la touche puis la represser. Du coup je me suis retrouvé plusieurs fois à attendre pour rien que le sort se lance.

Mais très bon jeu quand même!
Pitxardo
Pitxardo8 Apr 2022, 16:02
Nice game!

Good idea, good application of the theme and funny to play.

Maybe some more visual feedback when you are healing the boss would be nice.
Also, hitting enemies is hard sometimes.
But for a 48 hours development is pretty good!

By the way, the best of the game is... the OST xD
Jimbly
Jimbly8 Apr 2022, 20:12
Gamepad controls seemed to not work - I could press Start to pause, but could not move with d-pad or either stick. Using a standard Xbox 360 controller on Chrome, no problems on other Unity WebGL games so far today.

Healing the boss also seemed flaky - when I was trying to get the controller to work, he seemed to auto-heal when he got low until I ran out of mana (maybe a button was just seen as stuck?), so then when I played with KB, I didn't bother healing, and immediately lost ^_^. After that, I tried, and sometimes Shift caused him to heal, and sometimes not -_-. After playing again, maybe there is just a long wind-up before it starts healing with nothing happening?

Impressive amount of content in the game, nice job on completing it. I like the music too!
Giardi
Giardi9 Apr 2022, 01:27
I liked the idea and the challenge. I played the game until the end and I really enjoyed. But I have to say that the music is really annoying during the whole game. I love the Zelda games and I loved its references in level design. Very good entry.
JovialKnoll
JovialKnoll9 Apr 2022, 01:33
I liked the core concept of having to maintain and burn resources continually while traversing.

I liked the art a lot, except that seeing low-res pixel art squashing and stretching, and not all aligned, makes me twitch... Sound effects were good, I think if you had the time to make them a bit louder so they stood out against the music they could be very good.

Room transitions looked good.
ardorugus
ardorugus11 Apr 2022, 08:00
Fun guitar pro). Interesting concept. Have to master the fighting skills, but overall very involving game. Thanks!
caudatecoder
caudatecoder11 Apr 2022, 08:30
That is such a great game for a compo! The art is great; the music while not conventional for that genre fir very well; visual and sound effects were cool, especially the bossfight

And of course the core concept of having to heal the boss the whole time only to kill it is unique, funny and fits the theme very well. Overall a very solid job!

I was streaming my playthrough of your game! Here's a recording in case you'd like to see it https://youtu.be/hPPKMGZGGDs
Apples_mmmmmmmm
Apples_mmmmmmmm19 Apr 2022, 01:45
Interesting take on the theme. Was confused when I accidentally clicked outside the web play area, which opened a screenshot and found out that getting hit by the lines reverses the controls, which for a moment I thought was just a bug when clicking back into the games play area.
Solah
Solahauthor19 Apr 2022, 07:54
@apples-mmmmmmmm I have no idea of what you are talking about, there are no controls inversion in the game as far as I know ^^
Apples_mmmmmmmm
Apples_mmmmmmmm19 Apr 2022, 23:02
@solah Oh, haha it must have been a strange bug from it losing focus then. No idea if it's easily reproducable though. Weird that it lasted for several seconds.

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