Caveman Bob and the Inevitable Dawn
A single-screen mosquito hunting ~~simulation~~ platformer.
Made with macroquad and hecs.
The tileset and sprites were made for the jam, except for the font, which is Futile Pro from https://somepx.itch.io/humble-fonts-free.
pre-deadline update: I modified the dead mosquito sprite to hopefully distinguish it better from the live ones. Also, the mosquito trails are highlighted when near the cave.
Made with macroquad and hecs.
The tileset and sprites were made for the jam, except for the font, which is Futile Pro from https://somepx.itch.io/humble-fonts-free.
pre-deadline update: I modified the dead mosquito sprite to hopefully distinguish it better from the live ones. Also, the mosquito trails are highlighted when near the cave.
Comments17
The controls were tricky to figure out initially with w as jump and space as attack
Also some sfx or music could help provide the player with feedback on kill
The graphics are awesome, too!
I was sort of hesitant to try doing sound for the jam, as I thought it'd be better to skip it entirely than to do it only halfway, and also I was afraid of running into implementation bugs, and I guess I just ran out of time. It's sort of ironic, because I spent so much time designing the logic behind the snoring "sounds" and then didn't do actual sound :joy:
@apphons6 The giant wakes up if there's a mosquito within a certain radius of the cave for too long. When the mosquito Zs start turning red, then they're getting close. More mosquitoes make the allowed time shorter.
I understand the hesitation to add sound, but even a small audio element would have done a lot for a game wherein sound is an important aspect of the narrative.
Overall, great job!