Cleric Wanted

Cleric Wanted

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overall: 3.73
fun: 3.69
innovation: 3.06
theme: 3.06
graphics: 3.04
humor: 3.12
mood: 3.27

Summary :


This is a game in which you play as a Cleric that just arrive in a small village. There aren't enough clerics to go around so everyone wants to join your party.

Recruit your party and go into the dungeon trying to heal them until they inevitably die. Well the only thing that matters to you is your own life, so don't forget to get out before you die too.

There are 8 waves of enemies in the dungeon. I haven't had time to balance too much, but it should be doable.

Input :


Everything is playable with the mouse. For combat you can also use Q/A, W/Z, E and R to cast your spells.
You need to select your target by clicking them at the top of the Battle screen.

Theme :


My first attempt was a top-down runner where you would flee from wolves that would evolve using machine learning during the course of the game. Where AI would inevitably surpass you. I got it working somewhat but ML is hard and making them evolve reliably was too much.

My second interpretation was of a healer that has to support its incompetent party until they utimatly die, which wasn't the most fun. So I added the ability to run away right before they die too. This introduced a mechanic where you raid the dungeon over and over increasing in power everytime until you inevitably conquer it (here I'm delaying your victory xD)

Context :


Haven't finished a Ludum dare in a while so I'm glad to be back.

The original plan was to have way more content : Enemies and party members, spells, add items (the code is mostly there). And have multiple dungeons, or a procedural one to be a rogue-like. But that's a scope problem and I can always add more later.

I will probably keep working a bit during the week to add some readability and stuff, don't hesitate to comment what could be improved.

Screenshots :



Post Jam changes :

- Guardian angel can now be cast !
- Guild party emty slot only appear with party size
- Quit button disabled in WebGL
- Show Heal and Mana values
- Changed fonts from TMP defaults
- Show dungeon progression
- Dead character can no longer be targetted
- Running away now pauses battle

0.4 Update :

- Class spell descriptions and art
- Added a how to play menu and removed the quit button
- Display xp and gold in battle
- Changed battle player spells to buttons
- Classes overhaul

Thank you for reading and playing

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