Climbrr0

Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★2.52
Theme★★★★★★★★★★3.20
Graphics★★★★★★★★★★2.48
Audio★★★★★★★★★★2.50

Screenshot



Controls


- Left and Right arrow keys to move

- Press space while moving to do a hop

- Press space while standing still, or after hopping to do a super jump, or super double jump

Don't fall off the screen.

I spent the first day writing the code to draw sprites on the screen, and I spent the last 6 hours the second day actually making the game. Very rough around the edges. Excited to see the other entries.

Written in Rust. Uses SDL and OpenGL.

---

I've since released a small update. It features some minor bug fixes and changes to the controls. Feel free to check it out afterwards. Happy Ludum Dare-ing!
Genres: platformer
Tools: Rust, SDL

Comments10

incobalt
incobalt5 Apr 2022, 01:19
Nice little entry! The platforms feel very slippery. I couldn't figure out the double jump you mentioned, but it didn't seem needed. I'm not sure if you had any sound, but I didn't hear any. I'm also not sure these graphics are... correct?
bentglasstube
bentglasstube6 Apr 2022, 06:15
The concept of this game is solid, but it definitely needs some polish. In particular, since the platforms start falling when you land on them, you sometimes get a very weak jump or spend your double jump on the initial jump instead, making the next landing difficult or even impoosible.
LDJam user 288322
LDJam user 2883226 Apr 2022, 06:24
We need a score/height at the top! I respect how difficult this is to make though as a fellow C++ developer, so hats off to you
LDJam user 249705
LDJam user 2497059 Apr 2022, 11:14
Would be cool if the player had a score. Respect for not using Unity!
uinelj
uinelj9 Apr 2022, 11:55
Nice to see some games done in Rust :D
epeachyband
epeachyband12 Apr 2022, 17:41
Respet for using Rust and OpenGL
aevek
aevek12 Apr 2022, 20:55
Cool to see a Rust game! I haven't been brave enough to use it for a jam yet, but kudos to you for doing it and showing me it can be done. The jump felt weirdly inconsistent to me, I'm guessing because I was hitting it as the platforms dropped which either stole momentum or just missed a grounded check. Fortunately the double jump saved me most of the time. I know text rendering would be a big ask in 48 hours but some representation of the score in game would really go a long way. Possibly some kind of sprite based thing that increases, or maybe just update the window title with the score?
BoClow
BoClow13 Apr 2022, 05:39
Nice tiny game. Sideways movement felt a bit slippery and I figured out you have to jump first and then move to gain max height. It was fun to play!
elimarable
elimarable15 Apr 2022, 20:53
Cute game! You're very ambitious to code the engine during the jam period. I enojyed that the sprites were screenshots of the IDE (I'm guessing, they were very stretched). The difficulty ramped up pretty smoothly, with the speed increasing and the platforms getting smaller. The character did feel a bit slippery, like others have mentioned. Well done!

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