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"Rumble004_DeepBass" (https://freesound.org/people/TMPZ_1/sounds/434220/) by TMPZ_1 is licensed under Creative Commons Attribution 3.0 (https://creativecommons.org/licenses/by/3.0/)."Throne" (https://skfb.ly/6ZsxQ) by Nils Folker is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ancient Egypt civilization island (Downloadable)" (https://skfb.ly/oqNPH) by Sungsoo Park is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ayasofya - Hagia Sophia" (https://3dwarehouse.sketchup.com/model/1fde9fca4afb476c7ee3fc96c8633be7/Ayasofya-Hagia-Sophia) by Burcin Cem Arabacioglu is licensed under 3D Warehouse: General Model License Agreement (https://3dwarehouse.sketchup.com/tos/#license).
"Clean cut castle" (https://3dwarehouse.sketchup.com/model/63a91a3ccf90b50f6eae68c8785f7931/Clean-cut-castle) by Johnathan G. is licensed under 3D Warehouse: General Model License Agreement (https://3dwarehouse.sketchup.com/tos/#license).
"Hl. Markus" (https://skfb.ly/otPVC) by noe-3d.at is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Crown Set Collection FBX Low Poly FREE" (https://skfb.ly/onZUR) by LordSamueliSolo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Greek column" (https://skfb.ly/6WoQJ) by whitewoodpecker is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Dark Delicate Piano - Sad Loop" (https://samplefocus.com/samples/dark-delicate-piano-sad-loop) by 41y is licensed under Sample focus Creative Standard License (https://samplefocus.com/license).
Comments2


AugustCoder6 Apr 2022, 16:35
The sensitivity was so high it was almost unplayable. I like how all of the walls are physics objects in the main room, but as soon as you pick up the crown you are teleported to the other place. Then there's this strange grappling hook which doesn't seem to actually grapple you, just shoot strings. I soon fell off the "island," but there was no auto-respawn. Looks like the idea is there, you just need to work on the gameplay. Good luck!



What I found particularly impressive is the scene transition and the motion the main scene undergoes. With the day/night cycle and what feels like some amount of vertical movement, there is a lot going on which, while it may not be easy to parse in its current state, shows a great dedication to the vision. If you go with a simpler concept to execute next time, I'm sure you'll do well.