The game is a narrative experience in a 3D environment, about chasing the truth and facing its inevitability. The player is invited to try and delay it, if he or she can…
The three of us worked together to assemble this, one of us doing 3D work and coding on Unity, while the two others used Ink to create a script for the story. Both of us had no experience in programming, learning on the spot was fun and challenging and we enjoyed (almost) every minute. :)
We hope you enjoy our work and will gladly receive any and all feedback, as we plan to keep working on it in the weeks to come, if we can.
*Multiple endings are availables.*
PostJam fixes available : *We highly recommend to play this version, the gameplay, story and graphics are unchanged, only upgrades on UI and some small story corrections and adjustments for a better game experience. (see changelog)*
Known bug : Sometimes empty choices diplay and may restart the game if you pick them (so, do not pick them...)
``` Changelog 05/04 - Jam Sources link added 10/04 - Added start and ending screens - UI rework for better display - Fixed a faulty condition - Fixed a couple inconsistencies with choice text display - Some grammar fixes in the bad "ending" - Made one hint slightly more obvious - Prevented taking like 50 painkillers and living to tell the tale 12/04 - WebGL version - Small bug fixes 19/04 - Misspell correction - Add fullscreen support - Bug causing crashe on the good ending fixe ```
*We planned to continue polishing our game and add some other updates in the future, with extended story, graphics improvements and maybe some sounds.*
Woah, I was not expecting that ending. I'm not going to lie, the initial scene and text didn't grab my attention massively but the more I played the more interested I got. Great job!
The game is interesting, animations and models were well made. I'm agreeing with the previous user - at first, the game didn't grab my attention but in time it was getting more attractive.
Ultrawide is not supported - I have to manually change my display resolution to play the game. Buttons would be better if the width of them was fitting the length of a text.
Great great work and for not having any programming experience this works like a charm. The more I played the more i got involved in the story so you did it :)
Impressive for a team without previous coding experience! I enjoyed the story and the slow reveal - it's well put together.
The fact that the graphics are simplified invities the imagination to fill out the details - which works good for this story I think. It would be great to see the graphics and UI more polished, but I think that staying more vague/abstract with the style will be beneficial in this case.
Hope that you enjoyed the jam! - looking forward to your growth and future projects! 🤞
Cool little game. I liked how everything progressed going back and forth between the same things--and how that's integrated with the story. The 'go grab your gun right now!' part was nerve wracking hahaha. Good job.
@overall : My code skill are still rusty, and UI are not my strength at all ^^ I plan to add some a landing page and give to the UI some polish soon this week if I found some time. Audios was planned but we run out of time, will be for a post-jam, maybe in a few weeks with a visual upgrade too.
@dean-isseyegh : Thanks for the feedback and give the game it's chance. ;)
@arthur-mairs - @wobbleblocks : Thanks :) I noticed you work on the same game, I imagine one of you recommand the other => Double thanks ! :)
@adnovac : Thanks for the feedback, I'll try to fix that on this weekend UI polish patch, as I said, I still didn't get all the UI subtilities in Unity ^^
@lisyarus : Haha, I don't know what ending you get, some are even worst ! We have a very emotional writer in team, she was crying while writing :o
@ccglp : Thanks for the writers, they did an amazing work, fixing every little details (all text have a lot of variables, was hard to keep up some times)
@pquiskamp - @xayos : Thanks, UI is my main margin of progress ! ^^ I will work on that
@aerloth : Thanks for this positive feedback, I won't lie, UI and graphics are like that mostly by lack of time, I wish I had someone with me for the coding 🕵 We will probably continue and polish this one, and maybe for an other jam with some shiny new skills ! :)
@mrevilguy : Thanks ! Glad you like ! Look like you get one of the bad ending ! ;)
I really liked this game! The writing is so good, and it kept me playing for a long time, trying to figure out what is going on. At first, the FOV was kinda disorienting, and I found it hard to look around. However, it really plays well with the feelings that the protagonist is going through. Overall, I'm interested to see more!
The writing for this game is really nice. This game definitely borders on how someone must feel if they have dementia / Alzheimer's. I felt it was sad that the story kept looping as you tried to remember everything.
You did a great job at this game.
Only thing I would suggest is maybe slowing down the camera controls of looking around the room or having a locked camera.
At first I was totally lost by mouse movement, but I handle this. A little more of contrast of text box will be a good improvement. Othewise, I really liked the purpose, remember me of the old times rpg and point and click games. Well done!
@tudvari : Thx for the feedback, this one wasent on the first version (like the stop if you eat to much pills at start) but was added on postJam adjustments, our testers wanted to make eat a lot of food and pills... ;) Did you check at the hat ? ;) (probably our most complex -subtile- joke that nobody found ^^ )
A lot of great stuff going on here! So many interesting interactions accounted for. Very impressive amount of work for a jam entry :) Since this is so UI heavy, I feel like the text could have used a bit more contrast/scaled up to be more easily readable, but beyond that I don't have many criticisms! Great entry!
Comments25
Ultrawide is not supported - I have to manually change my display resolution to play the game. Buttons would be better if the width of them was fitting the length of a text.
I enjoyed the story and the slow reveal - it's well put together.
The fact that the graphics are simplified invities the imagination to fill out the details - which works good for this story I think. It would be great to see the graphics and UI more polished, but I think that staying more vague/abstract with the style will be beneficial in this case.
Hope that you enjoyed the jam! - looking forward to your growth and future projects! 🤞
Some music good give it a better overall mood.
I plan to add some a landing page and give to the UI some polish soon this week if I found some time.
Audios was planned but we run out of time, will be for a post-jam, maybe in a few weeks with a visual upgrade too.
@dean-isseyegh : Thanks for the feedback and give the game it's chance. ;)
@arthur-mairs - @wobbleblocks : Thanks :) I noticed you work on the same game, I imagine one of you recommand the other => Double thanks ! :)
@adnovac : Thanks for the feedback, I'll try to fix that on this weekend UI polish patch, as I said, I still didn't get all the UI subtilities in Unity ^^
@lisyarus : Haha, I don't know what ending you get, some are even worst ! We have a very emotional writer in team, she was crying while writing :o
@ccglp : Thanks for the writers, they did an amazing work, fixing every little details (all text have a lot of variables, was hard to keep up some times)
@pquiskamp - @xayos : Thanks, UI is my main margin of progress ! ^^ I will work on that
@aerloth : Thanks for this positive feedback, I won't lie, UI and graphics are like that mostly by lack of time, I wish I had someone with me for the coding 🕵 We will probably continue and polish this one, and maybe for an other jam with some shiny new skills ! :)
@mrevilguy : Thanks ! Glad you like ! Look like you get one of the bad ending ! ;)
You did a great job at this game.
Only thing I would suggest is maybe slowing down the camera controls of looking around the room or having a locked camera.
https://www.twitch.tv/videos/1456566145
Did you check at the hat ? ;) (probably our most complex -subtile- joke that nobody found ^^ )