Crushed
A physics based delay game! Place peeple to slow the decent of giant monster!
Art/Design - Soxy Creations
Gameplay/Programming/Design - Holtzzy
Font: Reglisse by: Youssef Habachi
music: Fuzzball Parade by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5044-fuzzball-parade
License: https://filmmusic.io/standard-license
Art/Design - Soxy Creations
Gameplay/Programming/Design - Holtzzy
Font: Reglisse by: Youssef Habachi
music: Fuzzball Parade by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5044-fuzzball-parade
License: https://filmmusic.io/standard-license



Comments28
Combining the people placement felt good when I was able to make him roll upwards, wish there were more combo moves :) (or maybe I didn't find out?)
Or maybe like a shop where you can buy something for the souls :)
Anyway, a nice entry, good job guys!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=4h47m22s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I need to know how big the houses are for the large Peeple.
I agree that having some sense of how close I am to the town would be nice. I thought I was crushing it because I bounced the lizard back up the hill a bunch, but it turns out that I wasn't doing as well as I thought.
I'd have liked to see more power ups, maybe like ice mages, or things to collect. overall just fun.
* The outlines of your sprites are different widths, having a consistent line width would have tied the graphics together a little more cohesively.
* The gameplay does one thing well. But it might be too simple, powerups or a wider range of people would help the replayability.
Altogether, a great entry.