
DashFight
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Fast paced dash based small spaced brawler.
You will die. There are no two ways about it. You can surrender and die right away. Or you can take a few invaders with you potentially saving lives, give hope to others, and delaying your inevitable end in the process. The choice is yours.
https://youtu.be/XS_wgtwzvmY
Feedback and considerations for future versions
- The difficulty curve ___definitely___ needs adjusting. My high score is 4 at the moment.- There should be a way to get out of an enemy pile. I do have a few ideas for that.
- There will be a local PvP and coop modes.
- I'm working on a bigger-better version, so stay tuned!
Keep the feedback coming! I do have ideas about the full version, but I'm still in the design phase. Every bit of feedback and every suggestion is very much appreciated!
Quick Explanations
- Move with arrows
- Enemy will be stunned when hit
- Stunned enemies build up rage, when you see the full exclamation mark run! They will hit back
- Same goes for the player (rage is building up when stunned, can hit an enemy when the exclamation mark appears)
- Don't mash the arrow keys when stunned, it will reset the rage counter!
V1.1 Changelog
- Enemy health is not scaling up with progress- Player's rage fills up in 2-5 hits (used to be more random)
- When player executes a rage hit enemies move away and get stunned
- When player executes a rage hit time slows down
- Added SFX to signal filling up of the rage meter
- Added SFX for missing the rage hit
- Added SFX for slow motion
- Added pixel perfect camera so the characters don't appear in the air when zoomed in