DashFight

DashFight

This game is from ldjam.com, which is currently unavailable.
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overall: 3.70
fun: 3.77
innovation: 3.65
theme: 3.37
graphics: 3.58
audio: 3.15
humor: 2.82
mood: 3.37

Fast paced dash based small spaced brawler.


You will die. There are no two ways about it. You can surrender and die right away. Or you can take a few invaders with you potentially saving lives, give hope to others, and delaying your inevitable end in the process. The choice is yours.

https://youtu.be/XS_wgtwzvmY

Feedback and considerations for future versions

- The difficulty curve ___definitely___ needs adjusting. My high score is 4 at the moment.
- There should be a way to get out of an enemy pile. I do have a few ideas for that.
- There will be a local PvP and coop modes.
- I'm working on a bigger-better version, so stay tuned!

Keep the feedback coming! I do have ideas about the full version, but I'm still in the design phase. Every bit of feedback and every suggestion is very much appreciated!

Quick Explanations


- Move with arrows
- Enemy will be stunned when hit
- Stunned enemies build up rage, when you see the full exclamation mark run! They will hit back
- Same goes for the player (rage is building up when stunned, can hit an enemy when the exclamation mark appears)
- Don't mash the arrow keys when stunned, it will reset the rage counter!

V1.1 Changelog

- Enemy health is not scaling up with progress
- Player's rage fills up in 2-5 hits (used to be more random)
- When player executes a rage hit enemies move away and get stunned
- When player executes a rage hit time slows down
- Added SFX to signal filling up of the rage meter
- Added SFX for missing the rage hit
- Added SFX for slow motion
- Added pixel perfect camera so the characters don't appear in the air when zoomed in
Found a bug?
Tell us on Discord