Death Is Inevitable

Death Is Inevitable

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.88
fun: 2.46
innovation: 2.57
theme: 3.28
graphics: 2.72
audio: 3.25
humor: 1.92
mood: 3.68
First game in the Godot engine. Went home.

Run from the scary monster and use the resources around the map to craft potions and weapons to delay the inevitable.

Controls


W A S D: Standard Movement

Z: Move crafting cursor left

X: Move crafting cursor right

E: Craft item

F: Use Item

Spacebar: Grab cursor

Escape: Ungrab cursor

Useable Items

Recipes will automatically be available when you find the resources. Use E to craft and F to use.

_Rock_ + _Stick_ = Pointy Stick: Throw at enemy for a short stun

_Toad_ + _Yellow Tear_ = Exploder Toad: Throw at enemy for make them fall over. Careful, can cause damage to you!

_Vial_ + _Red Tear_ = Red Potion: Gives extra health

_Vial_ + _Blue Tear_ = Blue Potion: Forces the enemy to pulse, causing a slight delay until he picks up your scent once
more.

_Vial_ + _Green Tear_ = Green Potion: Gives you extra speed for a short time

MacOS Install instructions:


Mac OS:

Bypass the block in your Security & Privacy settings. If the previous method didn’t work, you can go into your Security & Privacy settings and do it manually.​

1. Open the Apple menu, and click System Preferences.
2. Click Security & Privacy.
3. Click the General tab.
4. Click the lock in the lower right corner of the window.
5. Enter your username and password when prompted, and click Unlock.
6. Click the App Store and Identified Developers radial button.
7. Look for “(App Name) was blocked from opening because it is not from an identified developer” and click Open Anyway. (In older versions of macOS, you could click Anywhere and then click Allow From Anywhere.)
8. Try rerunning the app.

For more information see: https://www.lifewire.com/fix-developer-cannot-be-verified-error-5183898​​

Hotfix

* A game breaking bug occurred when the enemy pulses and the player was not found. This has been patched and is labeled as such on itch.io. If you prefer to rate the game based on the pre-patch build, it is still available on itch.io.

Authors



Programming, maze maker:
TheRealMoebius
https://github.com/jordan-schnur

Models, Sounds, Music:
https://ikilledkenny121.artstation.com/
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