
Death is inevitable
This is a game that we thought we had plenty of time for, and of course waited till the last minute to do all the major things. We think it's still fun. Hope you enjoy!
Your goal is to escape Death, in a never-ending "Temple Run"-style game. Avoid obstacles, and be careful- Death is always right behind you and will catch any mistake you make (or any bugs in the game).
Your goal is to escape Death, in a never-ending "Temple Run"-style game. Avoid obstacles, and be careful- Death is always right behind you and will catch any mistake you make (or any bugs in the game).
Genres: platformer
Tools: Unity
Comments11

crecalcati6 Apr 2022, 17:28
Sorry, but the game has some issues: the controls aren't good: I have to deal with the command delay, calculating it before the action. The fact that the character teleports without animation in the other lanes is unsettling.
The theme is well implemented
The theme is well implemented

Nate_Bit_Games8 Apr 2022, 01:26
Got some serious air time jumping over light posts. With some work on controls though it could be great
Rory Soiffer8 Apr 2022, 01:30
I was playing the game without a good GPU, and my framerate was really struggling. This made it hard to avoid the groups of obstacles that depended on precise timing. I'd recommend smoothing the difficulty curve so that the game starts easy and gets harder over time.

Charred Axolotl8 Apr 2022, 01:37
Definitely think the game would have benefited from either leaning into the weird physics system or taking it out entirely. Temple Run works because it's incredibly on-rails; every obstacle is clearly telegraphed as being in a specific lane, and your only movement options are restricted to those lanes. This one has obstacles strewn all over your path and a jump that can send you flying 50 feet in the air if you hit them at a weird angle.
To an extent, this kind of weird jump was enjoyable and actually made the project its own thing. I'd love an endless runner where you can use the environment to throw yourself around like crazy and get speed boosts from it. The problem is it clearly wasn't intentional here. It leads to bugs and positioning problems, which makes the game a struggle to make progress in. If you worked on it more and leaned into this weirdness with the level design, though, perhaps even taking the character off rails, I think this could be really fun.
To an extent, this kind of weird jump was enjoyable and actually made the project its own thing. I'd love an endless runner where you can use the environment to throw yourself around like crazy and get speed boosts from it. The problem is it clearly wasn't intentional here. It leads to bugs and positioning problems, which makes the game a struggle to make progress in. If you worked on it more and leaned into this weirdness with the level design, though, perhaps even taking the character off rails, I think this could be really fun.

Tsugumi8 Apr 2022, 05:13
control feels weird......emmmm

gamesplusjames8 Apr 2022, 09:53
The controls were a little hard to manage but I like the idea behind the game. Nice work!
TOminerTV9 Apr 2022, 15:31
Great idear but the controls are very weird.

quadtree15 Apr 2022, 23:34
Best time was 2:38. The turns confused me at first, but after a bit I got the hang of it. I'd say that from a gameplay perspective it would be nice to know how close Death is to catching you, but that might go against the whole "death" theme.

LDJam user 25885021 Apr 2022, 02:49
I'll rate! :) I love the music! my best time was 1:14 after a few tries, I had a whole stretch of street without any obstacles at one point \o/ great submission. Good luck getting more ratings you deserve them!

Proxy-Games21 Apr 2022, 06:30
This is a decent entry, overall. The graphics are decent, and the music contributes to a panicked mood. The controls feel a little weird, mainly due to how the character instantly snaps to the different tracks. I also feel like there should be a bit more variety in the kinds of objects to avoid and their layout on the tracks, as it felt quite repetitive. Despite those issues, I had fun. Nice work.
Feedback: Unfortunatelly the wonky controlls are making it hard to play for long :) Especially the levitating jump and the turns. It could also use an indicator of how close behind you the skull is, and maybe a slower pace at the start that picks up the longer you go on.